Really an Amazing Game . I really liked the concept.
Play Strapped n' Loaded
Strapped n' Loaded's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #174 | 4.118 | 4.118 |
| Presentation | #243 | 4.159 | 4.159 |
| Overall | #246 | 3.906 | 3.906 |
| Fun | #763 | 3.441 | 3.441 |
Ranked from 220 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're tied to a chair the entire game, limiting your movement.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I liked this timed puzzle-solving, and the scenario as well. You really made the beginning of what could be a whole game! The narrative is there and the mechanic could be explored more in the long-term throughout the game. Great stuff!
Really original ^^. I spent some time understanding the mechanics for combining what with what, but after that really cool/
Who would've guessed someone would make a narrative-driven game for the jam and pull it off? The game has a sense of urgency that makes it unique from the other games I've tried out. The mechanics are simple but the polish in the execution of the urgency as a goal really helps.
My only complain is that the movement feels a tad sluggish, but then again, that also adds to the sense of urgency, so I'm not entirely sure if that's a good or bad thing.
My game goes in the complete opposite direction, so I would love your feedback as well. Thank you for making this.
The game pulls it's punches well with it's amazing narrative XD. I'm always an sucker for point-n-click action games. Although the movement felt slow at times, I enjoyed listening to the music and the gorgeous art :]
The bomb ticking really add for the atmosphere, feel like it can explode any time.
also liked how the text wiggle on some words, it adds a lot.
small suggestion: i would love to be able to use the keyboard. (played on laptop and the trackpad wasnt fun)
good job :)
I really love the idea of the limited timing for a point and click type of game, just a little disappointing that the bomb was not actually on a timer. Kind of takes away the gameplay aspect of the limited movement. It makes for a tight experience though.
I really love the idea of the limited timing for a point and click type of game, just a little disappointing that the bomb was not actually on a timer. Kind of takes away the gameplay aspect of the limited movement. It makes for a tight experience though.
I totally missed a piece when I go to upstairs:D And the tick really made me nervous! Good atmosphere! Both the art, sound and gameplay combine into this tense experience!
The worldbuilding is just amazing. I would have liked to know more about the story.
The beep sound made me in a constant panic mode. Especially at the end where it goes really fast. Coupled with the rather slow gameplay, it really made me tense.
In my opinion, the theme of the jam has not been sufficiently integrated into the overall gameplay. I understand the plot and that you need to "join together" parts to craft something new. But i had the feeling there was still something missing in the core mechanic.
Despite that i think this game is really good. Great work.
Promising concept! This could be a very clickable indie game. If you are finishing the game, explore the depth in this mechanic -> ability to boost the jump and adding various obstacles etc. Had fun playing this! Nice work!





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