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Stack a Frog's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #614 | 3.524 | 3.524 |
| Overall | #1228 | 3.333 | 3.333 |
| Originality | #1349 | 3.429 | 3.429 |
| Presentation | #1919 | 3.048 | 3.048 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to stack frogs to finish each level, and frog stacks move as one
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very fun! I like the music, and I had more fun than I expected getting a big frog stack. I think if the animation for frogs hopping around was sped up that would help a lot, and being able to cancel a hop would be a lifesaver. Had to restart a few times due to a miss-click.
Undoing a move is what our last game jam game needed desperatly. Don't think it was such a problem in this one, but something we would have done had it not required a muad ability to store and recall all previous moves. Certainly a necessary feature for a full version of the game though
Cute puzzle game, the puzzles feel well thought out for the mechanics that are available. The music and art are really nice. The jumping animation is a bit strange, but that's just nitpicking. Well done!
thank you for the review, you've made helpful comment on like all of the game elements.
There's clearly a theme in the reviews, polish (and most obviously the frog jump) were the most lacking parts of the game
The levels are very interesting, and the stack restriction with the lily pad I thought was a smart design choice to restrict player movement and choices. It kept it interesting! Same for the double jump frogs! But then you give the player some agency how the frogs are stacked, allowing to circumvent those restriction if the player is smart enough. What I'm basically trying to say is you nailed the ingredients and their dosage to make a perfect puzzler, so well done!
The presentation is simple but to the point! I found the music catchy and on-theme; maybe a bit repetitive but I didn't mind it much.
The frogs are super cute, but I had this optic illusion where my brain had trouble deciding if they were frogs or birds with large tails, or birds with large ears! :D
Very very well done overall!
That is the loveliest most thorough review we've had! Thank you!
My boyfriend had intended to make the art assets all graphic, but he got frustrated so reverted back to pixel because he knew he could churn out something decent in the 2 hours we had left at the end of the jam.
Music-wise, I had intended to make a b section and more melodic variety generally, but again ran out of time. The piece is all loops that stack in and out, except for one steel drum/marimba part that I improvised over the top. For a polished game I'd defo bring in muuuuch more variety to the piece, and also probably have the music whilst you do puzzles be less intrusive and more sparse.
I like how the bottom frog determines movement of the whole stack. I think more control over the stack could open up the door for even more puzzles!
Would you prefer to be able to split a stack (like having the top frog jump off). Do you think that would make for more interesting puzzles? I asked my boyfriend (who was doing the coding whilst I did the level design) to make that possible, but he couldn't get it working in time. It would be interesting to see whether the game would be better with that mechanic in or not, so im intruiged to see what you and other peeps think
I’m not sure—it would definitely require more play testing—but I could see it opening the door to new puzzles. Like, you might need to stack a 2-space frog on top of a 1-space frog to carry it across a narrow, winding path so that the red frog can get to another at the end of the path, if that makes sense.