Damn this hit me. Really well done, loved the artstyle and the narrative. Really good for real.
Play game
Me and My Monster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #63 | 4.479 | 4.479 |
| Overall | #124 | 4.041 | 4.041 |
| Fun | #315 | 3.753 | 3.753 |
| Originality | #412 | 3.890 | 3.890 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are joined with your monster in an emotional bond, and you can change the world by connecting with elements
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Original design, great atmosphere, and the connecting part really introduced surprising new mechanics. Great work!
Nice game, I almost cried and got some "To The Moon" vibes. Got jump scared with these unexpected beeps but overall great experience. Didn't except to ce this kind of narrative driven game at the game jam.
This one was amazing, the narrative was so well put together! I dont wanna spoil things for people reading the comments before playing but the mechanics really delivered on the message of the game. Super well made with amazing graphics and a really good music choice!
I really enjoyed this. The thru-story was emotionally engaging (although, you [unintentionally?] gave me a jump scare at a certain point), and I always find it satisfying when a narrative is woven into the mechanics (something that culminated, for me, on a certain puzzle [attempting to not spoil stuff.])
Thank you so much for playing, and thanks for not giving the game away. The jump scare was unintentional, as you say. It made Jess, the artist, jump and so we turned down the volume about 10 mins before submission and never got around to retesting. I'm really glad you enjoyed the game though, and the story.
Wow. That is the most emotional game jam game I've ever played. Wonderful hard-hitting story that ties in well with the gameplay. Thank you for making this!
Great game! The narrative is so lovely and despite being a pretty used idea to controll two caracters, I think the story and way you choose to display gives a touch that makes this stand out against the others. Great job! (that message about shift made me so confused, I thought I was supposed to press shift, but it was control. And the text in the box was also hard to understand, so maybe make those things more clear would improve it for new players).
As the creator of one of my favourite games that I've played this Jam, your nice message means a lot. I really appreciate you playing and I'm very glad you liked it. Also, thanks for your feedback. I've gone back into the game to find where it says "shift". What I think has happened is that there's the word "Switch" that is bolded, and probably misread. If that's not the case, please let me know because I'm keen to make this easy to understand and play. Thanks again for your comment.
The presentation of this game is exceptional and the puzzles are really cool, didn't expected this :) Great job!
I really love this game, one of the puzzle-platformer game that gets its pacing right! From the relaxing piano, the simplistic art to the slight difficulty curve of the puzzle, the 2-frame animations, the poetic story, it is more of a soothing experience than something action-packed, and I really love it. There's no complaint here, except for the lack of restart button when I did something wrong. Good job!
Beautiful game! The story is really touching and integrated well into the gameplay.
It has great atmospgere, I love the art you've made for this.
One thing I think could be improved is that you should still be able to connect a character to something if they are inactive.
Amazing Job!
Thank you so much for playing, and I'm really glad you liked the story. It really means a lot to me that it has connected with people. You also should be able to connect inactive characters, but then again the connection has been a little fiddly in the submitted build so there's every chance it is being a pain. Thank you again for your comment.
Beautiful art and excellent mood setting. I enjoyed it tremendously. One thing I'm not sure about is why you have to switch between characters, maybe mapping one wasd and the other arrows might work as well?
Also, you might want to display the hints at level start after restart as well, or implement them as visual aid into the levels themselves. I was stuck for a fairly long time on one level, because I had forgotten the hint. But honestly, those are nitpicks.
Overall a fantastic job, really. Are you going to explore/polish the game in the future?
This game is polished very well and I really enjoyed it, especially its pacing. Having the abilities change as I progress is quite a fresh experience. The text at the end of each level pushes me to clear the next and I have no regret doing it.
Great job on the game!
Big fan of the hand drawn art and one of the few games where I really enjoyed the story!
Wow, doing something this deep and with strong design and mechanics to back it up is really ambitious with a game jam, and you did it perfectly. This hits hard and has no major compromises on quality or gameplay, fantastic job all around!
There are some small things like getting the connection functionality to be less finicky at times, but that's just trying to nitpick. Absolutely loved this start to finish :)
Very beautiful story. The art is very cute and well rounded and the music fit well with the ambiance.
Great work :)






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