The game was very fun to play! Some visual feedback when you hit an enemy, like flashing red or white would have ben cool, other than that this was awesome!!
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Your Strength Is Mine - GMTKJam 2021's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #305 | 3.765 | 3.765 |
| Overall | #941 | 3.472 | 3.472 |
| Originality | #1300 | 3.452 | 3.452 |
| Presentation | #1621 | 3.200 | 3.200 |
Ranked from 115 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Defeated enemies become your strength adding armor and cannons, but, as that armor breaks so too does your firepower wane, with abilities that consume that selfsame resource, can you find the balance that will take you to the end?
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Katamari with tanks, who'd have thought that'd happen hahah I had a great short time with this game though, it's a really solid concept that could totally be built out into a level-based mech-esque build and fight game!
I would just love to see more content in this post-jam with some polish tosses in to help get things a bit more visually exciting and clean.
Great job all in all!
This game is a lot of fun! I hope you keep updating this after the jam because the concept is great enough for a full game
This was a really fun game! I liked the mechanic and it was relatively original, The animation are noice ,the enemy AI is a bit janky and it was kind of unclear what I had to do in the beginning
Oh Nice! I love the feeling of getting more and more powerful! I wish it was easier to pickup destroyed tanks. It feels like you have such a small hitbox to get them, it's frustrating. Sounds would be nice too, but this is very fun despite how short it is! Nice balance of mechanics!
Very fun to play. I liked how the dead enemies get stacked onto your own tank. Maybe work a bit on the graphics of the world. The movement felt good and the game was fun to play.
Good job!
This is really cool, controls are nice and snappy, and seeing your tank become gigantic and overpowered is pretty satisfying as well.
I don't have much to add that hasn't been said already, though I think with the minimalist art style some color or potentially subtle textures on the surfaces of the game world would do a lot to improve the visuals (in my opinion).
This is a lot of fun, and mind you, I have never, ever said this in a game jam comment - I wish it was a bit harder!
I think you could have a lot of fun with some infinite scaling (adding more enemies and maybe varying them a bit - get some kamikaze tanks, some exploding tanks, some missile tanks), the game is really, really fun!
It is very simple visually, the muzzle flash being 3d is insanely cute, sells the whole aesthetic to me for sure.
Overall, while very simple, this is a lot of fun to play. Controls are very tight and pleasant to use for sure, game makes sense, you understand it immediately.
There is one problem with the game, but it is probably mostly related to the time constrain: if you're on the bottom of the map - everything is cool. If you're on the top of the map, you're blind, since the camera doesn't show you your enemies. I'd rotate the camera with the player (though this is potentially detrimental to the gameplay) or make sure it always sees the whole map by moving it up dynamically - with the camera fixed, it's still a simple, but very much fun game - which is what game jams are about!
This is some top-tier feedback! Yea I currently have some enemy variety in the works with one or two completed along with their new cannon types being acquirable by the player to mix things up, the camera is definitely an issue I'm currently working on addressing, planning on testing out both a rotating camera as well as one that moves depending on the player's position on the map to try and figure out what is the best option for the gameplay that's already present. Thanks for taking the time to check it out!
The game plays really well and it was quite fun. Wish it was a little bit longer because I enjoyed it.
This is so cute! I like the added touch of the extra shots coming out in all directions once you are fully upgraded xD I also like that the enemies' bullets shoot as fast as yours do, a lot of games in this style have the bullets go really slow for some reason. I hope you work on it more after the Jam! I would love to see more!
I like how you can see the tank getting more armor. you could have easily added a bar or indicator but you went out of the way to create specific assets for it, I appreciate that. I like how the battlefield changes as well in between each round, provides another element of surprise to the game. Great game!
Really cool concept! I didn't quite get that picking up corpses gained shield at first, but once I did I had a really cool 'aha' moment. The difficulty curve felt a little bit upside down - really hard until I got shields, and then pretty easy to steamroll enemies. The game could probably be improved by some fine tuning of the difficulty, but I still really enjoyed growing into a massive mutant tank. Awesome job!





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