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United We Chess's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #138 | 4.148 | 4.148 |
| Overall | #290 | 3.864 | 3.864 |
| Presentation | #391 | 4.000 | 4.000 |
| Fun | #751 | 3.444 | 3.444 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to join together two pieces to move.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Wow the game is just oozing with polish! I find it so hard to prioritise and implement nice transitions or effects but straight from the menu to selecting and moving pieces looks and feels great! As everyone's mentioned a really interesting concept that seems like it really changes up the meta of chess. Good work done in a short time!
p.s. isn't chess AI notoriously difficult to do? Not looked into it myself but I've always thought it was a complicated system (maybe because I don't play chess much myself '^^)
I know having the AI planning a few moves ahead takes a lot of computing power, but I'll just go simple and have it make a single decently good move. It doesn't need to be smart, just appear to be~
While I could look up how to do it, my current idea is just to simulate every move the bot can do and give each a score, then pick the one with the highest score to execute.