I like the simple fast pasted gameplay. Character swapping is a little unresponsive though (e.g. while in the air). This creates situations which I think are unbeatable (or at least really hard) quite regularly.
Play Runner
Ninjarai's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #769 | 3.721 | 3.721 |
| Overall | #1417 | 3.255 | 3.255 |
| Fun | #1774 | 2.941 | 2.941 |
| Originality | #2148 | 3.103 | 3.103 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you control two characters whose fates have been joined together by a curse. So they live together, act together and also die together :)
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The idea is cool and the art is great :D Like other people said the gunner enemy is really hard to deal with :/ maybe make the bullets slashable that would be more fun i think.
Other than that the game should start with easy obstacles then ramp it up.
I would like to play this again with more obstacle types you should definetly work on it after the jam :D
That's a lovely take on the runner genre !
Here's small tips, those are personal opinions so feel free to not apply them ;D
- Don't restart the music when we die. That wait we can hear more than a few seconds of it
- Make the difficulty less instantaneous. Like having the gunner ennemy appear only after x score for exemple. Or even speed up the game after a while too
- Having the possibility to switch mid-air
- Turn the JUICE to eleven. Like have impact when killing an ennemy, blood going everywhere, a sound effect, a small time stop (1 or 2 frames) to feel like it's something heavy. This will really make the player feel more fun when playing, even though nothing changed gameplay wise
- Of course, having more obstacle types and maybe different worlds with different character, each with their own abilities. I'm sure you already have a lot of ideas for that ;)
Anyway, this is a pretty good entry. Well done !
Love the concept but the controls don't feel very smooth. Needs more coyote time and the ability to swap midair. I like that the music starts out slow, but I rarely get past the opening trill so after several attempts at jumping over the buff gunslinger dude it starts to become jarring. The run should always start slow and have no gunners for a while.
A sound or animation when swapping is a must for future updates!
As others have said, the obstacles should stand out more in their environment.
Excited to see where this game will go next- maybe there could be a second action for each character and more types of obstacle that are introduced as you run, or more combos which require both characters to complete (such as jumping up and then attacking in midair to clear an enemy with a shield). Good luck!
My high score was 7476, on a beautiful run where no gunners appeared and I finally got to experience just how polished and fun the game could be. I never was able to get past that gunner, though. Sometimes, the load out was impossible (I once had two gunners on both levels right at the start) and I couldn't dodge both at once. The swapping feels a little underwhelming, I think it would help to have some sort of noise or effect to make that sort of shift feel very snappy. There could also be some re-balancing of how the level loads out, because when you load up the game for the first time (excluding the gunners) it can feel a bit impossible when these enemies are thrown at you immediately. Perhaps a tutorial mode on how to approach enemies would be helpful? The gunners themselves feel broken, even when I jumped over the bullet and timed it perfectly I was never able to swap in time. The obstacles are a bit hard to see too, I missed a couple at first until I knew what to look for. Still, on that run with no gunners, the music started kicking in and it felt incredible. That incredible feeling is in this game, and I'm so excited for you to have the opportunity post-jam to polish it, capture it and release it. Good job!





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