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Seamless (Jam Version)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #207 | 4.072 | 4.072 |
| Overall | #270 | 3.882 | 3.882 |
| Fun | #335 | 3.732 | 3.732 |
| Presentation | #597 | 3.841 | 3.841 |
Ranked from 138 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player player has to exploit the 'Joining Together' of the orange regions to be able to move around the level
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I very much enjoy the game. I love how everything blends together. My main complaints however are that the spikes hitboxes are too large and don't match their models. A bit more leeway and polish would have helped this game immensely.
seamless seams like more. (yes I just wasted a reply on a terrible pun)
seams more people like terrible puns
Very clever concept. I sort of see how this fits the theme, and it IS a neat idea. Though I think there are some bugs when in fullscreen (no collisions?) And sometimes I could infinitely jump. (I think after hitting the ceiling you regain your jump, as if you were on ground.)
Hadn't heard of the fullscreen issue that is very bizarre. The jumping stuff is reeealy messy since you dont really collide with anything at all. I tried all last night to fix it but to no avail, but it is being worked on. Hopefully fixed sometime soon!
cool and simple idea! I think its a "seamless" execution ;) .
now that was a seamess pun ;)
good game, maybe you can make little spikes in the base of the spikes to tell that this sides hurts too, in the last level i think that it was a platform XD
yep I made the same mistake myself and forgot to fix it, whoops!
Nice game, it’s simple and very polished :).
Man, this was probably the most unforgiving game I played during the jam, but I kept hammering at those levels because the concept is that good and I just had to see the next level. Great work.
You know the obvious feedback for improvement, (art, more juice, themed levels down the line, slightly easier difficulty curve!), but I also think it might be nice if there was a visual indication of where the overlap between boxes was occurring ... so think of like a Venn diagram where you know what part overlaps. I think this would look pretty awesome, but from a gameplay standpoint it would make some of the more frustrating parts (not difficult jumps, just odd timing because you didn't know where the overlap was) less frustrating.
What an excellent concept and I hope you keep building on this game as I'd love to play it again when you've had more time than 48 hours with it. Great work.
That is some amazing feedback thank you! An update is already in the works, but it is (probably unsurprisingly) becoming a lot more difficult than imagined to get it all working with tighter controls. The lines around the boxed could be an interesting idea, although it would go against the name seamless a bit aha. I will try it all out!
Thank you for the support!