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SuperCOLD's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #63 | 2.945 | 2.945 |
| Fun | #74 | 3.164 | 3.164 |
| Overall | #83 | 3.145 | 3.145 |
| Topic | #87 | 3.436 | 3.436 |
| Design | #93 | 2.855 | 2.855 |
| Graphics | #94 | 2.945 | 2.945 |
| Originality | #133 | 2.855 | 2.855 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme "Unconventional Means"?
7/10 - i like idea of the game, i hope everyone will get it =)
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Comments
I had to read it three times until I got how time works, but then it was a lot of fun!
Lol, why it's confusing, i'm sorry :D
Thanks!
I like that you reversed the mechanics of SuperHOT, but I don't think that has helped you out here. Having to shoot whilst moving is very difficult, especially when the enemies don't have very large hitboxes, and so I was left trying to shoot them when I was staying still anyway. I liked the visuals and audio, but to be honest I wasn't a fan of the gameplay.
Thanks for a feedback! Yes, it's hard to shoot, but aimed shooting makes you stop.
Nobody:
Everybody:
q u i c k s i l v e r s i m u l a t o r
If not for the comments, I would not have learned about this character.
Really good concept! I would like to see it being further developed, although some tweaking to the time flow would be great, you can just beat the game while moving around because it never really stops stops.
Great prototype! I had a lot of fun :)
Thank you! I'm already thinking about new mechanics that could improve the gameplay. (In the original idea, time should not stop completely, although I will think about your remark)
Aw man this makes me think you could make a game about quicksilver, where you have to save multiple things at once in this manner. I wish there were more content, but I definitely understand how coding this would have taken enough time as it is.
Thanks!
I would like to continue working on the idea further and definitely fill the game with content! But for now i need to pass some exams...
What about quicksilver, you mean how quickly it spreads?
I meant the x man, like flash
Okay, i watched a scene from X-men and now i understand who is Quicksilver :D
This is a lot of fun. I always wondered what it would be like if you made the opposite of SuperHOT, and turns out, It's a lot of fun. Great Job.
Thanks for a feedback! I think if I had not started participating in this jam, I would not have started making this game.
This was amazing!! It's a really good take on the theme, I love it! This is such a clever idea!
Thanks for a feedback!
Wow this was really well done and a perfect fit for this theme
Thanks for a feedback!
cool game! (no pun intended), The sounds worked weirdly perfect, though the background music was pretty repetitive. Took me a minute to understand the slowing down mechanic, but didn't take me too long! Hope you expand on this in the future!
I'd appreciate it if you could play/rate my game as well! :)
Thanks! Yes, if you don't know the time slowing mechanic game in the beginning it can be a little hard to accept.
(I don't have much time right now because of my studies, but I will definitely try!)
Neat idea, I think this could make for very interesting levels if you continue working on levels which force the player to utilize the time slow mechanic in creative ways. I like the low poly style of the surroundings and weapons, and the sound design works well with the game. Nice work overall!
Thanks! I'm already thinking about new levels and ways to stop the player.
Really cold game! One thing bothers me - mouse sensitivity is way too high for me for some reason. But other than that a cool game!
Thanks! You are not the first to encounter high sensitivity. In the future, i will need to add an option to adjust the mouse sensitivity.
The main things that would've improved this game are audiovisual feedback when damaging enemies (I can barely tell when my bullets hit something), and health and ammo indicators
Thanks!
Yes, I agree, the audiovisual of the hits on the opponents needs to be corrected. If I continue to work on the game, I will definitely take it into account!
I disagree about the health indicator, since the player, in fact, has 1 hp and dies from any damage (as intended).
Ammo indicator - I don't really want to make one. In life, you cannot find out how many bullets without pulling out the store, right? Unless an empty pistol (machine gun, shotgun, etc.) may look different.
Fair enough. I didn't realize when I was playing that I only had 1 health