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Design Madness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Relevance (Creative Expression of Theme) | #205 | 2.142 | 2.429 |
| Aesthetic Flair (Graphics & Sound Presentation) | #241 | 1.512 | 1.714 |
| Overall | #242 | 1.512 | 1.714 |
| Immersion (Gameplay & Storytelling Engagement) | #253 | 1.260 | 1.429 |
| Technical Excellence (Design & Engineering) | #266 | 1.134 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Made by One or Two People
yes this was made by just me / us
All Original Content
yes everything was made during the jam
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Comments
A bit buggy and confusing. Gameplay was lacking and sort of bland. Decent idea, but not too much substance.
Great idea and visuals! But for some reason the player doesnt seem to move at all , and moving the plants seems a bit buggy too :(
Thanks for the feedback, the player is supposed to be able to move after the buildphases or when the timer hits 0.
Failure :/ but was a good experience.