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Forager (Demo)

Base Building, Crafting, Adventure & Secrets! · By HopFrog

Bug thread Sticky

A topic by Friend-chip created Sep 13, 2017 Views: 45,116 Replies: 275
Viewing posts 101 to 120 of 210 · Next page · Previous page · First page · Last page

I start game. Screen is small and windowed.
I press F to make it fullscreen. 
Game lags  in full screen for some reason. 
I press F to make it windowed again then press the maximize button to make it large and windowed.
Game crashes.
Can be repeated at will.
I'm new here so if I am missing something please tell me what else would help.
=)

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object parMenu:

Push :: Execution Error - Variable Index [0,4] out of range [1,4] - 121565.inflation(100055,4)
at gml_Object_parMenu_Alarm_5
############################################################################################

Alpha 6 

Game crashes.

I'm using windowed mode. I think it crashes ( it happened a few times ) when my cursor goes outside the gamewindow or gamescreen ( on the right ). I get this message:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

I have encountered one bug, when spamming food, it adds the "white" bar to be refiiled from the point it is "green" and not from the point of actual to be "white" refillment. Therefore, when spamming food, you lose big portion of it every time (for big foods like cooked fish etc.).

Hey, the game just srashed out of nowhere, got this from the log. Hope it helps

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

Another one :P

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

And i don't know if it's a common bug, but i cannot open the system tab

got stuck inside chest

Please check on this. Experienced it on Alpha 6 release:

Steps:
1) Get a bottle
2) Fill bottle with water

Result:
- Hotbar cursor will go to the last hotbar, regardless if it is empty or

Expected result (??):
a. Stay on bottle if you have more than 1 
b. Go to hotbar of water bottle if you pick it up
(a. is more reasonable, I think)


Tried with the same result as above: 
- More than 1 bottle, hot cursor will not stay on bottle
- Full inventory (water bottle drops) 

The same goes when you used water bottle on tilted dirt. 

Also, is there a collation of bugs like a spread sheet or something. Might be better if we have one to limit duplicate report or something.

Thanks for the game btw.

TY

get this when i try to "maximize" the game... my computer runs in 3840 res so the window is very small without maximizing it...

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

in full screen or overall the "tool tip" for what materials are required to craft what shows offset waaaaay to the far right corner, pure 100% guessing at what i need to do here...

My game crashed for some reason. Here's the report:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

Hope this helps!

I just revealed a big chest and it spawned on a tile I was in and now I can't move anywhere.

Dying didn't change anything. I also tried building a forge to get a key to unlock the chest, but I am unable to build anything. It just scraps the build and drops the resources as soon as I try. I was able to build bridges though. Think this world is completely hard locked at this point.

I had obtained the supply skill (shop will hold 4 more items) Once I clicked on the market I was greeted with this error code

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object parMenu:

Push :: Execution Error - Variable Index [0,4] out of range [1,4] - 190751.inflation(100055,4)
at gml_Object_parMenu_Alarm_5
############################################################################################

Just downloaded the demo and tried it out this morning, found that I couldn't eat at all unless my character started complaining about being starving. Even then I could only eat one food item and it went back to not letting me eat.

I was welcomed to the game with this error message... All I did was load a saved game...

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

Just downloaded the game and had some fun with it. Unfortunately I tried going full screen and got this error:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:

instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################

Apparently the game crashes when you try to hit an object that has just been deleted by the mining rod thing:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer:

Unable to find any instance for object index '132188' name '<undefined>'
at gml_Object_objPlayer_Mouse_50
############################################################################################

Probably easily solvable by checking if target isn't null when mining..

So, it turns out the mining rod tries to attack the pillar thing non-stop...

Viewing posts 101 to 120 of 210 · Next page · Previous page · First page · Last page