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War of The Mythoclast (Demo)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #5 | 3.357 | 4.333 |
| Gameplay | #6 | 2.324 | 3.000 |
| Overall | #7 | 2.582 | 3.333 |
| Music / Sound Effects | #8 | 1.291 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was all the artwork created by the team during the jam period?
Yes, with use of premade assets.
Was most of the programming done during the jam?
Yes.
Was all the music and sound effects created by the team during the jam?
There are no music/sound effects
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Comments
I had a question about this title for judging purposes. You say the artwork was created by the team with premade assets? I'm guessing you meant some was made by the team and some were premade assets, or were they all premade assets? Also, did you have any teammates who helped you make this game? Nice writing BTW.
The character art was made by the team, but the backgrounds were premade assets. Yup, my team member/artist was MalgorzataMika. ^^
Thank you!
Okay, thanks for that info. We'll take that into consideration when judging.
Has the potential to become a good game. The art is beautiful. I miss the sound and music. Kept thinkig what kind of music would fit this game.
Took a while to download, but I really enjoyed what I got from the game so far, I think this has the basis and a great potential to be an enjoyable story.
Interesting. I think you have some very strong characterization and the art is quite pleasant, my main qualms lie in how you handle choice. It's very clear that you want the story to go a certain way, which is fine, but you introducing choice at all throws that of. As a result you get 2/3rds of the game where you're essentially reading a novel... without any of the benefits of a visual novel. Either give meaningful choices or don't make me choose. That's a minor gripe however, overall a very strong start.
Thanks so much for your kind words! I really appreciate you taking the time to play the game ^^
As for the choices, I do plan for them to impact potential routes and endings in a full version, but unfortunately ran out of time for the jam.