The use of the theme is really clever! And the fact that the menu buttons still have the functionality available really takes you into thinking what to do next. I had a tough time with the difficult level, but when I figured it out, I felt really proud hahaha. The jumping feels a little bit risky sometimes, maybe you should give people more raction time.
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Break's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #3 | 4.333 | 4.333 |
| Overall | #19 | 3.440 | 3.440 |
| Enjoyment | #25 | 3.190 | 3.190 |
| Presentation | #38 | 3.190 | 3.190 |
| Use of the Limitation | #41 | 3.048 | 3.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
4
Software used
Unity
Use of the limitation
There are only obstacles and no enemies that can be harmed
Cookies eaten
2
Comments
I really enjoyed concept! Very interesting and well thought idea. I liked that players have to figure it out by themselves
I thought this was fantastic, and with a bit of polish could be an excellent game! The presentation and concept are brilliant, but once I'd worked out what I was meant to do I did struggle to execute the solutions. I found the menu being a platform and punishment depending on which button was pressed to be really engaging (though I must admit I found the exit button became frustrating fast). Regardless, I thoroughly enjoyed the small part of the game I was skilled enough to complete!
Very clever idea but maybe you could have made it a bit more user-friendly.
The simplistic way you took I love it, love the colors and the music. The concept of this game is pretty amazing and something to expanded truly. The only issue I have while playing was that the controls of breaking of the pause menu buttons was that it could be messy if you keep spamming. Overall nice work :D
Wow, incredible concept! The game is very interesting and quite difficult, great game.
The concept is good but it has problems, aside from minor bugs, the game is not intuitive and needs coyote time.
Thanks for the feedback. It's true the game does lack a turtorial, we sadly didn't have the time to end one in the end. I had to google what coyote time is, but you are right it would feel better if we added it, we tried to make it feel better by makeing the players collider bigger but coyote time would have been the better solution.
As the others already mentioned this game provides an original idea (ingame menus as gameplay objects) and the mechanic is pretty neat! The music is also quite relaxing :)
Some kind of tutorial would be a big improvement here as I didn't know that I can actually move the menu buttons.
Overall, a quite good mini game with future potential!
Really unique and interesting concept! Sometimes I got a little confused about when I was allowed to move or open the menu. Think this mechanic has a lot of potential though!
Thanks you for the feedback, the game is indeed missing some sort of turtorial and the difficulty curve isn't really helping it. We sadly didn't have the time to add a turtorial, thats why you have to figure the mechanics out by yourselfe, if we work on it further a turtorial surely is one of the first things we'll add.
This is the most interesting mechanic I have seen so far in the jam!
Small nitpicking, maybe add some delay when button been stepped on. I was confused with the situation at first.


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