Interesting game concept. Liked the graphics and isometric view. I think the player movement could be improved by using unity's character controller. That way it will smoothly rotate to look and move in that direction instead of the hard direction changes. I also think if you throw on some post-process effects -- really easy to do in Unity -- like by adding bloom and a vignette, the presentation would look better. Some interaction sound effects would be great too, especially anything telling you that you can't interact with something yet. Seems like there is something you could build upon here to make more of a game demo out of.
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King's Last Feast's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #885 | 2.552 | 3.125 |
| Graphics | #898 | 2.756 | 3.375 |
| Fun | #1015 | 2.449 | 3.000 |
| Audio | #1025 | 2.245 | 2.750 |
| Theme | #1025 | 2.449 | 3.000 |
| Overall | #1028 | 2.467 | 3.021 |
| Game Design | #1111 | 2.347 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
A King has organized a party with all the nobles, the player will have to bring chaos and sabotage it.
Did you write all the code yourself and made all the assets from scratch?
Half the assets are mine while code is 100% mine


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