Really nice game! I included it in my Pizza Jam 2 compilation video series, if you’d like to take a look. :)
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Dude, Where's My Keys?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #4 | 3.732 | 3.732 |
| Feel | #4 | 3.857 | 3.857 |
| Aesthetics | #7 | 3.821 | 3.821 |
| Theme | #7 | 3.964 | 3.964 |
| Innovation | #12 | 3.286 | 3.286 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game is incredible. I think the minimalist aesthetic is perfect for this scenario - and you absolutely nailed it. The music gets a little repetitive after a while, but the track itself isn't bad. Like the other comments said, some animations would make this game... also some crashing sounds, hahaha. I'm actually curious about how the key spawn system works, is it per-object (i.e. it can be underneath literally anything) or did you pre-define locations? Also that moment when you finally find the keys is probably the best moment I've experienced in this entire jam. Overall great game, very well done.
- os_reboot
A truly relatable experience. The first time I played it took two minutes to find the keys, and I have to say that exploring and destroying the house was extremely fun! I'm really glad that this game came out so well, the poking animation in particular was very useful. Amazing!
- Basset
Thank you for your kind words and for playing!
We're super thankful to tfx, he provided that track for us last minute. I fell in love with his music and hope he'll lend us his talents again in the future.
Adding crashing sounds was on our to-do list but we ran out of time before we could figure it out.
The key spawn system works by getting all key actors in the level and unhiding/enabling collision it, otherwise they spawn invisible by default. It just grabs a random number and shows one of the keys at random. This way it's easy to add more hiding placing, you just drop more key actors in. Let me know if that makes sense!
Very nice! I love the goofy as game mechanics - the first time I busted down a door (by accident!) I just about squealed with laughter. It's very fun just absolutely destroying the house. The visual style and the music are also great. I have just a few suggestions that could help improve the game:
Firstly, make the physics even goofier. Make the player's arm really heavy, so the impulse when it smacks into things is really high and they go super far. Increase the gravity on the objects as well, currently they feel kinda floaty, and it would be satisfying for everything to come crashing off the shelf when you knocked it over.
Secondly, fix a few rendering issues. The player's arm should render on top of the world, and the near clip plane of the camera should be closer so we can get nice and personal with the house objects.
Overall it's a nice solid game and probably my favourite one that I've played from this jam! Great work, guys.
This is really good! A really pleasant surprise when I realised the key placement was random. Might be a tough one, but some arm animations for knocking stuff would be amazing.
It's good. But the physics could be better. The arm just gets thru the objects that are white it doesn't colide. I got stuck inside the kitchen cabinet somehow.
It may be! Though probably not!
There's actually 43 possible spawn locations for the key, so it literally can be almost anywhere. I tried to make it not too impossibly hard to find it, but some spots are more difficult than others. Like, who would think to look on top of the clock? I had to put a vase there just to give an indicator that there might be something there.







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