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Chaos Control's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #9 | 4.265 | 4.265 |
| Game Design | #13 | 4.118 | 4.118 |
| Overall | #18 | 3.956 | 3.956 |
| Audio | #19 | 4.029 | 4.029 |
| Theme | #48 | 4.029 | 4.029 |
| Fun | #135 | 3.676 | 3.676 |
| Graphics | #351 | 3.618 | 3.618 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You need to be organized to send chaos.
If you don't think too much or do a mistake. The game will become chaotic and very hard.
The game has also a story which talk about chaos. Because you are a mysterious guy who want to eradicate humanity with chaos.
Did you write all the code yourself and made all the assets from scratch?
Yes all codes and sprites are made by me. Illustrations by a friend, music by a friend too but not SFX and font.
SFX are commons creatives 0.
Font was found here : https://assetstore.unity.com/packages/2d/fonts/free-pixel-font-thaleah-140059
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Comments
Pretty cool game I really enjoyed playing it, it was confusing at first but then i started understanding what i had to do. You did some really good job though and I really couldnt think of any ideas to improve the game cuz it looks really well polished.
chaotic
Concept, gameplay, and artwork is good. I do think the tutorial is a bit confusing, but once you understand what's going on it's fairly intuitive.
I think it would be cool if instead of getting sent back to the beginning after each failure, only the present stage resets and the player can choose to step back a level. Like, imagine you get to a certain point where you just can't make forward progress because, for example, your yellow circle can't survive all the deadly lasers in phase 3, so you have to step back and replay a couple levels to adjust the timing of those lasers so that it's survivable in the future. I think this idea would improve the gameplay, and it also would fit with the rewinding time aspect of the game.
Thanks a lot for your comment, it's effectively a problem that encounter players with the punitive aspect of my game.
I thought it was suitable for a die and retry style but it seems not to be suitable anymore.
Moreover I was a bit short of time in the jam and a bit lazy. I admit that with my archaic code, I choosed to not regard the possibility to save a moment and retry it x)
But whatever, maybe after the jam, I will find the time to add your step back idea in my game ?
I look forward to it!
Wonderful concept but I feel that it wasn't explained very well.
Cool game, liked the cutscene at the beggining and the gameplay was fun. My highscore was 18
Feels pretty complex!
Awesome game! From the start, this game is very fun to play, the beginning cut scene was cool, and the game was awesome! The tutorial is well done, one of the best games so far!