The cutscene in the beginning managed to convey the plot to me, I went to look for the radio and got it, so good job on that! However, there shouldn’t be a text saying “go back to start” as it goes against the jam’s limitation. The skid marks that the cart leaves behind is a nice touch. The controls however are too slippery. There were also lots of collision problems, but running over people to get my radio was fun. Good job!
Play game
Get the last's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #76 | 2.932 | 3.167 |
| Concept | #82 | 2.469 | 2.667 |
| Overall | #83 | 2.430 | 2.625 |
| Enjoyment | #84 | 2.160 | 2.333 |
| Presentation | #91 | 2.160 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
willmexe (me)
Software used
My own game engine made using SDL2 and C#. A custom Tilemap Editor. Aseprite + paint.net.
Use of the limitation
The limitation was implemented through using cutscenes to convey the story. They aren't great but i think work decently well to convey the plot. And no text was used except in the main menu. Also the 'rush' theme was implemeted as the protaganist rushing to get the radio.
Cookies eaten
2 home baked chocolate chip cookies as my brothers ate the other ones ;-; + a glass of milk ofc


I got it to work mate, may I suggest modifying the zip file folders? Have a shortcut for Proj.exe on the root folder so that it's easier for players to press it and start the game. The game idea was cool good job, needed a bit of music and move was kinda fast. UI wise this is how it showed when I started it. It's cool that you used your own engine for that, reminded me of the good ol' times with XNA. Cheers
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