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A jam submission

MatchBreakerView game page

Play as a youngster with a cursed name as she takes revenge on rhyming words in this short puzzle game.
Submitted by Plat — 1 day, 56 minutes before the deadline
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MatchBreaker's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#314.0364.036
Game Design#333.9643.964
Audio#1283.6073.607
Fun#1343.6793.679
Overall#2313.4703.470
Theme#8572.7142.714
Graphics#8752.8212.821

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The hero begins the story by unleashing playful chaos on rhyming words, splitting them apart into non-words or non-rhyming words out of spite. The letter-placement mechanism uses physics rather than typing, for a more slippery and disorganized feel. The rest of the game is pretty chill though, not gonna lie.

Did you write all the code yourself and made all the assets from scratch?
Yep, unless you count the word list (dictionary), which is based on data I've collected from a variety of open-source lists over time. Original audio (voice, music), puzzle curation, vector graphics, etc. I didn't know anything about Unity until this week either, but here we are. :)

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted

Wow super game. I liked how it started out very easy at the start and got harder to the end. Very innovative and fun gameplay, very good audio. The graphics could be improved but overall im glad that i played it. And also an interesting interpretation of the theme. Very impressive for you first time with Unity.

Submitted

One very unique puzzle game which I've never seen before up until now. The audio's a bit loud, but nonetheless it's an awesome game!

Developer(+1)

:D I was wondering about the volume levels. I tried tweaking them with V1.1 (updated now that voting's over), and added some volume sliders, but overall volume normalization   still needs work. Sounds like I'll need to research more about normalization and mastering for video games. Thanks for the nudge.

Viewing comments 22 to 21 of 22 · Next page · Last page