Play word game
MatchBreaker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #31 | 4.036 | 4.036 |
| Game Design | #33 | 3.964 | 3.964 |
| Audio | #128 | 3.607 | 3.607 |
| Fun | #134 | 3.679 | 3.679 |
| Overall | #231 | 3.470 | 3.470 |
| Theme | #857 | 2.714 | 2.714 |
| Graphics | #875 | 2.821 | 2.821 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The hero begins the story by unleashing playful chaos on rhyming words, splitting them apart into non-words or non-rhyming words out of spite. The letter-placement mechanism uses physics rather than typing, for a more slippery and disorganized feel. The rest of the game is pretty chill though, not gonna lie.
Did you write all the code yourself and made all the assets from scratch?
Yep, unless you count the word list (dictionary), which is based on data I've collected from a variety of open-source lists over time. Original audio (voice, music), puzzle curation, vector graphics, etc. I didn't know anything about Unity until this week either, but here we are. :)
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Comments
Wow super game. I liked how it started out very easy at the start and got harder to the end. Very innovative and fun gameplay, very good audio. The graphics could be improved but overall im glad that i played it. And also an interesting interpretation of the theme. Very impressive for you first time with Unity.
One very unique puzzle game which I've never seen before up until now. The audio's a bit loud, but nonetheless it's an awesome game!
:D I was wondering about the volume levels. I tried tweaking them with V1.1 (updated now that voting's over), and added some volume sliders, but overall volume normalization still needs work. Sounds like I'll need to research more about normalization and mastering for video games. Thanks for the nudge.