The art looks great for a short prototype like this! The mechanic definitely has potential, although it was often a little unclear what things did, especially with the explanation not really being visible while playing. A little in-game tutorial would have helped. Really strong idea though, could see this work really well as a full game with only a little more work!
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Wacky Herbalist's itch.io pageComments
Nice concept and lovely pixel, you could try to make the game more difficult, making the enemies chase you and adding some type of in game tutorial, also getting or points or bonuses delivering the plants
Maybe have a tutorial in-game on what to do? You could also have the plants/ingredients show their purpose in their sprites, so you kiiiinda know what they will do. It was hard to distinguish the plants from another so if they have more memorable designs that will help. Now I don't remember which plant does what.
Great presentation, great concept, though it is lacking information to the player in-game. Some sound effects would help tell what effects potions have quicker after use
Fun game with lots of mechanics, its just that most potions aren't that usefull because the goal is to kill the slimes, in other words; deal damage. And only 1 type of potion does that

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