The game is quite heavy on my system so I couldn't fully enjoy it (blowing leaves at ten fps makes me sick a bit :( ), but the little world feels nice to explore, with all the inhabitants nagging you for help. House and environment design is lovely
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Leaf Town's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| CREATIVITY - Does the game include something unexpected or innovative? | #7 | 4.111 | 4.111 |
| THEME - Does this game represent the Autumn theme well? | #10 | 4.556 | 4.556 |
| OVERALL - Is the game just objectively good? | #26 | 3.667 | 3.667 |
| AESTHETIC - Does this game have a great atmosphere or mood? | #28 | 4.000 | 4.000 |
| FUN - Is the game enjoyable or satisfying to play? | #48 | 3.222 | 3.222 |
| TECHNICAL - Is the game poorly put together, or is it technically well designed? | #59 | 3.111 | 3.111 |
| ACCESSIBLE - Does the game have good OS platform support? | #102 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Love the vibe and your villager are so cute ! I manage to use the jetpack and help fem habitant.
The Demon Leaf realy scare me.
Nice music and nice ambience.
Cool little game! Found a lot of bugs, but still had a lot off fun hiding in the garbage.
Like we've discuss during my stream, most of the fix would be polishing at this point. But you definetely have a good base to make something bigger and less buggy :) Keep it up!
Really neat! Looks like you used the color palette and everything. Only thing I noticed with that was the leaf blower was the same color as the ground so it looked a bit strange. Overall, great job -- one of my favorites!
Its a nice little game, you guys really focused on dialog and ai characters walking around it seems :D And those red leaves are kinda scary. It just feels a bit clunky with the controls and laggy at times, but other than that, good job! good ideas!
Wow, you did a great game, really! Superfun, interesting and original.
A couple of comments: I think the player should move a little faster, it's a bit too slow. Also, I would put dialogue UI not exactly bottom left justified, it's a bit annoying, and the dialogue camera should point a little more towards the ground. Consider letting player move camera a little bit during dialogues.
However, amazing job! I liked it!
I like the game and the mechanic of blowing leaves, but it runs at 15 fps. When I blow leaves it goes worse. However, nice job and beautifull artstyle.
This is SO amazing. I loved the feel of the game, the conversations, the artstyle, the relaxed gameplay... Unfortunately the game runs at around 15 frames for me and at night it freefalls to around 5. I don't know what could cause this but I had to stop playing even though I would've liked to play longer.
It's an amazing entry, good job!
What a nice little game. It felt very cohesive. I loved the characters and the conversations. Good job!
Wow.. We are on the same page! I have spent probably the last 4 years working with Unity and doing small to large projects (personal) and not really getting anything done, but learning a lot along the way. I am starting to finally feel comfortable enough to finish things. I have signed up for probably 6 different jams, but either never started or just ran out of time to submit a project. This is the first one I committed to and rolled up my sleeves. I decided to keep my core concept very simple so that I would be sure to not have an excuse not to finish it and submit something. I originally was thinking of doing something very similar to the Leaf Town, but I thought that felt too ambitious for a jam. I am impressed with how much story telling you got into this game!
It was definitively too ambitious :( we weren't able to deal with the optimization. But thanks! I'm making a portfolio as an AI programmer, so I really wanted the NPCs to be multidimensional. And yeah, even though the core concept was simple Autumn fall was very well made. It was a good idea to lock a dimension in a 3d setting like that.






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