Nice game! I didn't expect find a fighting game in this Jam, but what a great surprise! Well done!
Congrats!
| Criteria | Rank | Score* | Raw Score |
| CREATIVITY - Does the game include something unexpected or innovative? | #24 | 3.786 | 3.786 |
| TECHNICAL - Is the game poorly put together, or is it technically well designed? | #27 | 3.643 | 3.643 |
| ACCESSIBLE - Does the game have good OS platform support? | #27 | 4.071 | 4.071 |
| FUN - Is the game enjoyable or satisfying to play? | #31 | 3.500 | 3.500 |
| THEME - Does this game represent the Autumn theme well? | #44 | 3.929 | 3.929 |
| OVERALL - Is the game just objectively good? | #56 | 3.286 | 3.286 |
| AESTHETIC - Does this game have a great atmosphere or mood? | #80 | 3.000 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Nice game! I didn't expect find a fighting game in this Jam, but what a great surprise! Well done!
Congrats!
Dude, serious props for making a fighting game! Obviously the AI and such are just too much to deal with in such a short time, but what you have is impressive for just 3 weeks.
Loved the end of the fight.. right before he dies he pummels you.. wow, great touch!
Haha, no! The whole fight he blocked until I stayed away long enough, then I punched him 5 times. Repeat until he died. Then once his life was gone I lost control, the leaf man did a little dance, a then he punched me like 10 times before falling over. I LOLed so loud!
Hope you get a chance to rate my game and leave some feedback, too!
A fighting game for a jam is definitely taking on a lot, but you definitely have something to be proud of. The animations and overall feel are pretty good, it felt satisfying to attack. The AI could definitely use some work, and some more attacks could be added, but this is a good base to add more to.
Cool idea. Great animation. The main character, while a pile of leaves, definitely *feels* beefy. I don't know how that's accomplished, but I'm impressed.
The enemy is not very aggressive--he spends most of his time blocking, and only occasionally attacks. Also, a sound effect should play upon victory! Finally, a thematic quibble: green leaves don't typically fall off trees; it might make more sense if the leaves making up the main character were yellow, orange, and red.
Great point about Leaf’s color. I had originally thought he was intended to “fight” the autumn changes. In fact, his character sprites are in greyscale, so changing them to another color would be easy. When I wrote the summary I wasn’t really thinking about the original backstory!
I definitely plan to change the behavior on Stumps. I’d like to put in a way to detect the player wailing on him before he blocks, instead of simply counting hits.
Thanks very much for playing, and the feedback!
Oh boy, that was fun! Your title drew me in and gameplay didn't disappoint. I don't know how, but I was both victorious and defeated at the same time. Stumpy didn't throw a single punch, he just threw sticks and blocked until I got him down to 1 (or 0) health. Then, he went nuts and let out like 100 punches at once. It was funny because I still had decent health and time to react, so I just started spamming punches back. It got really hectic until we both died. I assume that was a bug triggered when he died (maybe not?), but it was really fun! Game felt very responsive in my browser. The attacks were great and I would've loved to use combos or something. Still, for 3 weeks this was a solid game. Great job all around!
The title said it all, but still I wasn't expecting to punch a stump with leaves...
but I felt less ashmed of my fighting skills when the opponent started punch spamming like I was doing :D
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