If you have any suggestions for the game, voice them here! We don't want to stray super far from the original concept of the game, but we're definitely open to hearing out any ideas you might have for future versions.

Give your decree in simple yes or no answers, and help the kingdom grow! · By
I don't know if this might work out but here it goes. When a soldier asks you to join the army in battle and you select yes, you could be sent to a sort of army landscape, then the general will ask what to do. You (the king) will say yes or no to either question, each decision will determine if you win the battle. If you win you get +350 gold and +50 happiness. If you lose, you lose -25 population and -350 gold. I think it's a nice concept but I'm not sure you guys will want to put it in. I might also suggest customization of leaders, let me explain. Being a king is cool and all but I would like some customization too, you know?
Finally, I think there should be more modes. Something like, easy,medium,hard,Bananas! etc. Anyways these are just my thoughts take any you like :) Hope the game does real good!
Hey, I have some ideas, I think that the game would be awesome with them.
First why don't you have a system where your population would give you taxe income that would normaly be 1% of your population (ex: 250 pop=2,5 - that we round up to 3 coins per day) this 1% would exist if your pop was happy, if the were sad it would be 0.5% and if your were in deficit you could gain 2% at the cost of 5 happiness/day, this could be an option given by a new character a tax man.
You also could have sistem where after the pop metter you would have a soldier meter that would have your amount of soldier so that you would have to maintain an army to for ex: help the sultans' town. In that system to maintain a total of the 1% income you couldn' t have more than 30% of your pop has soldiers.
I have been thinking in other ideas but for now i think that these are the best for you to have in the game.
Also if want i can translate the game to Portuguese and Spanish it would be ny pleasure, and no payment need. If you want just send to may mail the data and I'll get it done in 2 week max.
Hope you see this!
I feel like it'd be super cool if when someone asks to build something, like a blacksmiths or garden, that you'll have a button somewhere that takes you to like a simple little map with the buildings that you've let people build. And, you can check on their progress and stuff and then go back to your throne room. It might be a little complicated but it'd be a great addition in my opinion :)
After you say no to the devil guy Georgie several times, I think it'd be good if his questions got more difficult or tempting. Later on (post dragon slyed, lots of money) he kept coming a lot but we kept telling him no and it lost what made the character interesting.
These are just would be nice features:
Physics on coins would be cool, so that you could keep seeing more coins as you make more than 3000 gold. I'd also like to see the city in the background grow more.
Also it feels like it is mostly weighted towards saying Yes to most things, so it might be more interesting if there were more things that seem like saying Yes might be good, but that No is better.
As a general governing rule, just making the decisions more difficult as you get further along. After the dragon comes, and you have money, it kinda gets easier in general after that.
I disagree, Geordie has several strategies and at one point even offers to do good deeds ("angel") or even a cataclysmic sacrifice in exchange of a lot of money. If you accept this ritual, you will never see him again.
Also, to really progress, I had to select carefully my answers, if you always say "yes" you may not lose but your progress will be horribly slow.
/EDIT: I see that these posts are old so maybe the geordie character was extended in the latest release (1.0.2).
Some specific suggestions from our play session: It would be great if there were more construction projects. Along with that: it would be funny if you scaled the construction worker up just a little bit every time you give him a sandwich. Also: Skully and Molder are great and need more content. I also had an idea later that it would be great if when the little kid comes in to ask you if his friends can come over to play if occasionally his friends were bandits, or pirates, or ghouls. Love the game. I look forward to playing it way more.
Those are great points! I'm thinking for our next update we're going to focus on another large round of content to flesh out the storylines like these rather than adding big new features. The repeating characters like Georgie and the Wizard should definitely have much more to them, I agree. The game was originally designed with very short play sessions in mind, and now that people are playing for longer it seems having longer storylines and more followup visits seems to be the #1 most common request in general. Thanks for the feedback!
I've been playing for about an hour and have 2.5k gold and not very many opportunities to spend it. I still keep getting events like the grandma, timmy, or the cat asking for food/gold and this only costs 1 gold piece. I think their demands should go up as time goes on, grandma does have the soup shop but perhaps timmy should ask for larger sums of gold and become a spoiled brat or something. I also feel as if opportunities to spend larger sums of gold are not coming up often enough, so that's why my king is drowning in a sea of gold right now. Maybe I haven't been playing long enough though!
You're totally correct! The game was originally designed with a play session of 10 to 15 minutes in mind, so there really is no "late game" content. This is something I'm trying to address in future updates by adding plenty of new content and characters. I never thought people would be playing for so long, but it's a good problem to have! :)
the game should be harder in the "late game". im here with 3k people, 650 happiness and 4k gold.
maybe some other monsters like the dragon (ok i met a kraken once but he never came back). some kind of diseases and missfortunes would be cool, so you lose some % of your people or gold and maybe some kind to prevent this like a doctor, which is only good later, if you accept him too early he will do something bad or other challenges. the game at this state is fun but to short and you can press yes withou thinking to much.
some more ideas
-fire
-a mysterious man (with strange questions?!)
-bandits
-a prinzess
-switch something up if you answer a question to often the same way
- add a "keep silence" button for more tactical decisions
That's awesome you played for so long! Honestly, when the game was originally made I didn't think people would be spending nearly so much time with it, so there isn't really a "late game" at all yet! That's the first thing on my list right now for future updates, to add new characters and storylines that get added on as your city grows.
I played for 3h until I had done all the stories (I think), including Project L.A.P.I.N., the videogame maker, the gold generating machine, curing chester, geordie sacrifice, trees protests, etc. I reached something like 10k people and 6k gold, but there is no more use to it sadly ;)
If there were more stories and the possibility to save progress, I would surely continue!
It's a minor detail, but how about when the barber cuts your hair, it changes? It can grow over time too. A couple of other suggestions:
- More things like the Dragonblade, such as a lizard eye or something which could be used/given to various character (witch, Georgie, etc.)
- Castle interior/town exterior upgrades which can boost certain stats or bring them down (such as ugly decorations or a golden statue, which can have a chance of being stolen and other chain reactions)
I'd love to see more chance-dependent/random outcomes. For instance, once I figured out that the All-seeing eye would result in a positive effect, I'll always give it a Y. If it was more of a 50/50 or one of several possible outcomes, there'd end up being a lot more variability and my choices might be more situational.
lol didn't realise it was supposed to have 14 - 20 min play sessions, I think I played for about an hour and a half. is the little box in the left corner supposed to show stats? because on my browser it just appears as a plain light brown box. (I'm on the latest version of google chrome.)
I really like the concept! like i say, I was playing for several times the intended limit. I took some notes while I was playing though:
1. maybe the more morally ambiguous risky choices appear more frequently when you're hard up, but have a higher chance of success
2. if you want an ending, you could structure it a little bit like The Yahwg, in that you introduce the dragon as a threat early on, its a recurring problem, and then have an endgame sequence similar to the army scene SwiggitySwag came up with where the choice events are all based on fighting the dragon? That could be too similar to Yahwg though.
3. Maybe some recurring characters come back less and less frequently the more you refuse them. it was a little annoying to have to sit through characters I knew I was going to refuse no matter what.
4. to keep the challenge up throughout, maybe some punishments should be proportional to your stats, otherwise it gets a bit easy once you're rolling in the muns
5. maybe choose who to wield the dragon blade. I wanted the purple witch to have it!
thanks xox
Fun little game - really enjoyed it.
Some suggestions:
* Something other than the color-tinting for the time-of-day. I'd like to see the stars come out, the moon go up and down with the sun, etc. (Maybe you could do one of those "sun/moon" dials like you see on grandfather clocks in the background.) The town should grow dark, but the lights in the buildings should glow. The throne room could grow dark, but still have light thrown by torches. Etc.
* The lifeblood of this game, I think, is the set of decisions that have longer-term effects than just that one decision point. Recurring characters, town improvements, quests, etc., are what felt the most compelling about the game. You should add more of those.
* For replayability, I think you should have some of those decision choices be "branching", in the sense that if you, say, hire the witch, then some other character leaves town, and if you do not, that character stays and has its own effects. That would give you different characters on subsequent playthroughs, and also introduce an interesting meta-game where people try to decide where they want their kingdom to go based on the effects of the characters.
* I like the reports that show up that annotate the effects of your decisions at the end of the day. I think you could add interest by just having more of those, even if they don't change the effects. For instance, if you hire an exterminator to kill the bugs in the garden, you could dock the money immediately, and then show a placard in a day or two indicating that people are happy that the garden is free of bugs now. (More of this will also make it a little less obvious what the "correct" answer is, and make it feel like your decisions are more weighty, even though they have exactly the same effect. It would also be a nice opportunity to show a little drawing of the garden.)
* The people walking in and out so slowly gets a little tedious. Maybe speed that up a bit? And perhaps start the next person walking in when the previous person is leaving instead of having one person leave completely before the next person starts walking in.
* It would be nice for the king to be animated, giving thumbs-up and thumbs-down as part of the answer, or maybe nodding and shaking his head.
* I liked how the town was built up in the background over the early game, but it very quickly became static. Maybe just ramp that animation over a longer period of time? Or better yet, find a way to integrate the granaries, the gardens, etc., into the view of the town.
Anyway, that was a really fun little romp. Interesting how just yes/no questions led to some compelling gameplay.
I felt this game was too easy in the end, I ended up with a ton of gold, and people, and I just kept spamming Y and got more.
I think with things like "The all seeing eye" it should be lose money or give money since I auto knew to press Yes to them and No to the others, possibly randomize it with a good or bad ending. For example:
"Kind did you want a spooky name?"
Good: "Creep King" (Possibly make an array with different names) and have that person call the king by that name not just: "Hi friend"
Bad: "Annoying King" (Array it) and make it negative one on happiness? (The king)
The "throne room" is boring. You shold have someone (like interior designer) come in to ask if the castle looks boring. then if you say yes then he/she will ask for your money and time. If you say yes then they will come back, and three pictures (these will pop up) and you choose what one you like best (this might change things like:color of the wall, where your money is stored, a stain glass window, and/or a "hang in there" cat poster) the selected one is now what you have as your background. Other thing you can do is have the king be able to adopted a pet; cat, dog, bird, fish, monkey from a person that wants to set up a pet store. This animal can walk around the castle or sit on the kings lap.(PS: thank you for taking the time to read this)
I think that it would be cool if the dragon appeared more and if you gave him money he would eventually become more frienly or even beggin to ask more money before you kill him. It would be fun too if you say no to the dragonblade then the dragon would come and tell you that he(by some random way) got the knowledge that you didn't want to kill him and more interactions would be avaiable with him. these are my ideas after a 2 hours playtime
Hello!! I just discovered this game not too long ago, and I absolutely adore it. So thank you for creating this game! I apologize if this has been asked many times, but are you planning to do a mobile version? I really think this would be a great mobile game, plus I want to snuggle up in my bed and play this game for hours haha.
I haven't discovered all of the scenarios and such, but I hope you continue to add more stories/characters/events! This is a very simple game that is somehow lots of fun. I would personally love to have some more appearance changes in the game, as others have suggested. Other than that, I don't really have any specific scenarios I have in mind. If I have any other ideas, I'll be sure to post in this thread again.
Thanks again! I'll continue playing now. :)