A bit difficult but was fun.
Play game
LFG DRAGONZ EDGE HC's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme/Limitation | #14 | 3.929 | 3.929 |
| Overall | #61 | 3.500 | 3.500 |
| Graphics/Animation | #76 | 3.679 | 3.679 |
| Fun/Design | #85 | 3.393 | 3.393 |
| Music/Sound | #86 | 3.357 | 3.357 |
| Technical Implementation | #115 | 3.143 | 3.143 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You play as an MMORPG final boss. The battle takes place "On the Edge" of the dungeon, which is also called "Dragon's Edge".
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot, GDScript, Aseprite, Cubase
Which diversifiers did you use, if any?
Defiance, Quick Run, Two Button




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