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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports) Sticky

A topic by Majalis created May 26, 2021 Views: 126,266 Replies: 595
This topic is archived. It is unlisted and no new posts can be made.
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(1 edit)

Won't launch at all for me. Windows 7. 

Edit: Works if launched through the JAR rather than EXE.

BUG REPORT

Running the game on a new PC build (5600x and 1060 6gb) on Win10, with a fresh install (so no temps or save files).

Game crashes with the following log after setting up:

  1. Resolution to 1080p;
  2. Fullscreen;
  3. Dark Chocolate as favourite flavor.
com.badlogic.gdx.utils.GdxRuntimeException: #iterator() cannot be used nested.
   at com.badlogic.gdx.utils.Array$ArrayIterator.hasNext(Array.java:638)
   at com.majalis.screens.AbstractScreen.renderSubScreens(AbstractScreen.java:496)
   at com.majalis.screens.MainMenuScreen.render(MainMenuScreen.java:466)
   at com.badlogic.gdx.Game.render(Game.java:46)
   at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
   at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
   at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
   at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Developer(+1)

Thanks, got this one fixed!

Awesome!

also not as big of a deal, but enchantress has breast popping out at handful setting

I don't know if its the game or me, but I've just tried to play after the latest update and it won't start up. I've redownloaded it and same thing happens.

Same issue as for Samantha Trappu : Every time I try to close internal window, i have the same message :

X Error of failed request:  BadCursor (invalid Cursor parameter)

  Major opcode of failed request:  2 (X_ChangeWindowAttributes)

I thought that it is related to my screen resolution and game resolution being different, but changing them to the same value didn't help.  I am on Linux by the way.
I found some info on the Internet making me think that Majalis might be using ffmpeg for some reason, but it seems unrelated : 

https://trac.ffmpeg.org/ticket/1738

https://github.com/MovingBlocks/Terasology/issues/4350

By the way, I found a second reproducer : 

1) Open options in Main Menu

2) Press on ESC button (keyboard) instead of using mouse to exit in-game window

3) At this moment game cursor (beautiful golden sign) disappeared and is now replaced with my regular desktop cursor. The error will occur as soon as I click anywhere with this cursor.


So the problem is probably somewhere in cursor handling

https://stackoverflow.com/questions/13773870/how-to-get-over-30fps-using-java-in...

might be useful, but I am unfamiliar with gamedev in Java, so I can't say

Developer

Thanks, we've fixed this now! Cursor was being disposed erroneously.

Seems like I can't open the game no matter how much I try on Mac. I don't have permission to open the file even though I'm the only user on the Mac and have admin.

(26 edits)

Using the Mac option (not the .jar one)
If you need a *.rar extractor, use this -> https://www.keka.io/en/

This part applies the execute bit to the internal executable files (instead of fixing them manually and possibly more than one of them...), and will try to launch the application automatically
1. Open the Terminal application (search under Spotlight, under Launchpad, or under Finder go to Applications -> Utilities)
2. Refer to the following link (ignore the jre part, rather only which code to use) -> /post/4300285 (don't forget to bring Terminal to the foreground before you paste)

Wait, it's having issues like "Did not properly load asset in advance" and "A fatal error has been detected by the Java Runtime Environment"

The Mac build runs after applying the execute permission to the internal executable, however you cannot save without

"Did not properly load asset in advance: ui/character/X Up.png
Did not properly load asset in advance: ui/character/X Down.png
Did not properly load asset in advance: ui/character/X Hover.png
Did not properly load asset in advance: ui/character/Tooltip Small.png
Did not properly load asset in advance: ui/save/Quicksave Up.png
Did not properly load asset in advance: ui/save/Empty Slot.png"

Hitting that X icon, crashes the game

C  [libobjc.A.dylib+0x681d]  objc_msgSend+0x1d
j  org.lwjgl.system.JNI.invokePPV(JJJ)V+0
j  org.lwjgl.glfw.GLFW.glfwSetCursor(JJ)V+20
j  com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.setCursor(Lcom/badlogic/gdx/graphics/Cursor;)V+14
J 2989 c1 com.majalis.screens.AbstractScreen.render(F)V (111 bytes) @ 0x0000000118e06ba4 [0x0000000118e06680+0x0000000000000524]
j  com.majalis.screens.SaveScreen.render(F)V+2
j  com.majalis.screens.AbstractScreen.renderSubScreens(F)V+29
j  com.majalis.screens.EncounterScreen.render(F)V+76
j  com.badlogic.gdx.Game.render()V+19
j  com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update()Z+187
j  com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop()V+111
j  com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lcom/badlogic/gdx/ApplicationListener;Lcom/badlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration;)V+243
j  com.majalis.talesofandrogyny.desktop.DesktopLauncher.main([Ljava/lang/String;)V+48
v  ~StubRoutines::call_stub
V  [libjvm.dylib+0x3b910e]  _ZN9JavaCalls11call_helperEP9JavaValueRK12methodHandleP17JavaCallArgumentsP6Thread+0x21a
V  [libjvm.dylib+0x3fe303]  _ZL17jni_invoke_staticP7JNIEnv_P9JavaValueP8_jobject11JNICallTypeP10_jmethodIDP18JNI_ArgumentPusherP6Thread+0x10a
V  [libjvm.dylib+0x401dcb]  jni_CallStaticVoidMethodV+0x14c
C  [TalesOfAndrogyny+0xc536]  _ZN7JNIEnv_20CallStaticVoidMethodEP7_jclassP10_jmethodIDz+0x86
C  [TalesOfAndrogyny+0xb750]  _ZNSt3__110__function6__funcIZ12launchJavaVME3$_0NS_9allocatorIS2_EEFPvS5_EEclEOS5_+0x16b0
C  [TalesOfAndrogyny+0xe145]  _ZNSt3__110__function6__funcIZ4mainE3$_0NS_9allocatorIS2_EEFvNS_8functionIFPvS6_EEERK14JavaVMInitArgsEEclEOS8_SB_+0x175
C  [TalesOfAndrogyny+0x3685]  launchJavaVM+0x1305
C  [TalesOfAndrogyny+0xd622]  main+0x42
C  [libdyld.dylib+0x1acc9]  start+0x1

Using the Escape key instead leads to this

java.lang.RuntimeException: Actor: Group
|  Group
|  Group
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:110)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:47)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:226)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:489)
at com.majalis.screens.EncounterScreen.render(EncounterScreen.java:132)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Pixmap already disposed!
at com.badlogic.gdx.graphics.Pixmap.dispose(Pixmap.java:370)
at com.badlogic.gdx.graphics.g2d.PixmapPacker$Page$1.dispose(PixmapPacker.java:507)
at com.badlogic.gdx.graphics.g2d.BitmapFont.dispose(BitmapFont.java:320)
at com.majalis.screens.ScreenElements.dispose(ScreenElements.java:43)
at com.majalis.screens.AbstractScreen.dispose(AbstractScreen.java:523)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)
at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:93)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)
... 9 more

Load from the main menu instead outputs

"Did not properly load asset in advance: ui/save/Quicksave Up.png
Did not properly load asset in advance: ui/save/Empty Slot.png"

Clicking Escape works, but loading again or rather hitting the X icon instead of using Escape key, crashes the game

Same for options, except

"Did not properly load asset in advance: sounds/Click2.wav
Did not properly load asset in advance: ui/option/Bar.png
Did not properly load asset in advance: ui/option/Dongle.png"

Hitting options again after the Escape key, causes this

"Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSTaggedDate set]: unrecognized selector sent to instance"

for me my cursor appears and disappears sometimes but its pretty chill. (windows user)

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/NagaAnal_3.png

at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)

at com.badlogic.gdx.assets.AssetManager.finishLoading(AssetManager.java:457)

at com.majalis.asset.SafeAssetManager.get(SafeAssetManager.java:35)

at com.majalis.asset.AnimationEnum.getAnimation(AnimationEnum.java:359)

at com.majalis.character.EnemyEnum.getAnimations(EnemyEnum.java:480)

at com.majalis.screens.ReplayScreen$2.clicked(ReplayScreen.java:245)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/NagaAnal_3.png

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:165)

at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)

at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.load(TextureAtlas.java:87)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:80)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:76)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:71)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:61)

at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:28)

at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)

at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)

at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)

at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:89)

at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)

... 14 more

Caused by: java.io.IOException: Error loading pixmap: Corrupt PNG

at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:163)

... 28 more

I am playing the game on mac, and it crashed. trying opening it again but i think because it was on fullscreen i can't find it again. Find it i mean when i open it. the game is running, but i can't play it, like the window isn't open

It took a while to translate it into my native language, and then I found that the font file of the game was .fnt, which could not be displayed at all.

sad

(3 edits)

Dual wield doesnt work properly. The bleed stacks are applied correctly, but even with 16 agility, the offhand dagger always deals exactly 1 point of damage with the attacks that benefit from DW.

Also, godDAMN did you destroy Assault in 3.13.1

(1 edit)

Not sure if it is supposed to be like this, but when fighting the tentacle witch, paralyze doesnt, work, nor does putting them to sleep or making them drunk. Also when fighting the demon king, the picture of the demon king disapears after she tries and sits on you or tries and puts her penis in your mouth. Like after getting out of that position and standing up, you don't have an image of her.

typo 'waht' instead of 'what' (story mode)

typo 'proud' instead of 'pride'(story mode)

missing the word 'to'in between 'got'and  'wait'in the last sentence (story mode)
typo 'comign' instead of the word 'coming', also the second 'it'might not be neccessary.
missing 'g' in 'waitin' or a missing apostrophe

"allow me to give your dreams an unpleasant color to them" instead of  "allow to me give your dreams an unpleasant color to them"

misplaced 'to' in the first line

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