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Spoiler-Friendly Discussion

A topic by Minoh Workshop created Aug 21, 2021 Views: 23,620 Replies: 294
Viewing posts 81 to 100 of 108 · Next page · Previous page · First page · Last page
Deleted 3 years ago
(+1)

wait till you hear about the wifi passward

(+2)

"Yeah that needs to be changed"
The real tradgedy in the ruthless ending is the fact that all the guests had to deal with the wi-fi password because they never got a chance to add screens to the hotel's translation lmao

(+4)

Just finished the game for the (technically) first time, and it was AMAZING
Initially i didn't know the consequences of sending Asterion out to the valley so for some reason, even though i treated Asterion really well during my first playthrough i still got to the start of the ruthless route and i was fuckin' enraged

So then and there i deleted the game for like a day, came back to it because i got the stupidest sense of game guilt, and ended up spending the next 2 days making sure i did everything right, took me doing the Hinterlands over once to figure out the best order for me, but i did basically everything there was to do except develop Pedro and Oscar's relationship to it's fullest, i found the shed, gave the 12 a proper burial, and returned the old Tapir's skin.
Honestly at first i hated the hinterlands chapter because i thought

"are they seriously not gonna find the hotel after all that, and only the ones inside the hotel get a happy ending?"

So i was, as you could imagine, relieved when they showed up at the hotel in the last chapter, i went down the romance route with Asterion and everything turned out A OK', it felt really rewarding giving everyone a pretty satisfying ending, even Nikos and Hermes, and i'm under the impression if i had filled Luke's bar all the way i would have been able to go on a romance route with him as well, decided against it tho before the final one, didn't get to complete Asterion's project or anything other than the restaraunt screens though..

I know it might actually be pretty tedious to implement this, and it would make a lot of players' really pissed if you did but, it would be interesting if there was a way to somehow complete every project, didn't keep me up at night though, i think it's already enough that Asterion and the MC have their entire lives to complete the game's remaining objectives in canon

(+5)

After a whole bunch of playthroughs and experimentation, I'm finally taking the time to write something.
First of all, congratulations on the update! I had a great time with it and I eagerly await for the next one. Been playing since the first build and I figured it was high time I gave praise.
Your writing, characters and worlbuilding all offer a great and interesting experience. The gameplay/management elements only enhance it. I'm impressed at how well you manage to weave in and intertwine myths together in general.

The Nikos twist was cleverly executed and, in conjuction with his role in the ruthless route, he easily became one of my favourite characters.
Speaking of the ruthless route, it certainly offers a different perspective making us appreciate the good route all the more. It also isn't torture porn and focuses on telling more than that. There's a lot of interesting stuff in there, and a great further exploration of Nikos' character.

I must admit that I felt a bit ashamed for not figuring out who Jean was before the reveal. Even with my limited knowledge of Greek mythology, a lot of hints (some of them obvious) led up to it. I knew something was up with him, possibly something divine, but I didn't try to push my reasoning and research further. Lesson learned! This update did a good of pushing me to dig more into the game's secrets.

Great job with the Hinterlands as well! There's a lot to investigate and speculate on in there. You also did a stellar job with the dynamic between Pedro and Oscar. I ended up loving those two.

I must commend you on the humour too, this update got quite a few laugh out of me (yes, even the "A frenchman!" option despite being french myself). I finally gave a try to the speedrunner route and it's a quality shitpost.

Last but not least, on the topic of Asterion, I must say I am thoroughly smitten. I'm greatly enjoying the developing relationship between him and the Master. It's very heartwarming to see him coming into his own and gaining his confidence back. The old labyrinth scene was certainly one of the highlights.

I have a whole lot of theories but I'll direct them to the appropriate thread(s) later or I'd be here for days.

On a side note, following the update and after delaying it since forever, I finally read the original quest by going through the old archived threads. I'll avoid bringing up any potential spoilers from it of course, but it was a fun ride, and it was very interesting to see the initial creative process and the ways in which the VN and quest differ.

Anyway, congratulations once again! I was already hooked before but I am even more now.

Bonus: I came across this:


(+8)

I'm arriving here after my first playthrough, and I'm blown away by the depth  of the story you're weaving. You've got me completely hooked.

One thing I forgot to mention in my survey is that I love the use you make of the ritual phrases. Every time I've got to "hug the man, hug the bull, hug the friend back together" I melted. I'm not ashamed to admit I cried in several moments.

Thank you so much. 

omg I remember that scene and I'm feeling it too

I wonder if an additional verse will be added to form a cycle. I don't know, does epic poetry prefer fours or threes?

(+1)

If you had to label each character in the game with a D&D class, what would you make them?   Pick 7 for the ideal party size. 

My personal favorite is:

Asterion: Bard

Luke: Barbarian

Kota: Cleric

Cobalts: Rogues (Three in one)

Robert: Paladin

P: Warlock

Storm: Fighter

And all of them share a single brain cell. Which Robert has most of the time. 

(1 edit) (+1)

I never actually played D&D but here's what i think by looking up the class names

Asterion - Paladin

Luke - Ranger (Wolf as an animal companion)

Kota - Monk

Robert - Warlock

Argos - Rogue

P - Wizard

Storm - Bard

Haha this sounds fun. What i think the classes they would be is

Asterion: Artificer

Luke: Fighter

Kota: Monk

Argos: Bard

P. : Druid

Storm: Barbarian 

Themba: Wizard

(+2)

Love this game! Just played it about a zillion times because I've got all the achievements but the stone tablets one. Thank goodness someone here mentioned the RNG and that I can just keep redoing the article 6 kiln thing until I get them all, because I was getting a little tired haha. Speedrunner was fricking hilarious ("I guess I am your little pogchamp, Sanic"), and the deep fried memes are hysterical. Nikos shot up to being my favorite character and Best Boy after all the Ruthless endings. But Storm x P is absolutely my ship. Every time I did Hinterlands 3 I always stopped skipping and rewatched the hot springs scene >.> Kudos on all of Hinterlands actually, especially P's depressed-ass inner thoughts that made him super relatable to me. Oscar for second best boy. Not that Asterion and the romance isn't great or anything, all of it is good. But my favorite scene in the game is the drinking game with Arts and everybody present. Luke is the best/worst and I appreciate him so much.

Man, I did my final run with arts for the exact reason. I love that everyone you grew to love at the table with you.

Very happy to hear your thoughts!

I'm glad the response to Oscar and Pedro's content has been so positive, we were kind of concerned that people would react negatively to most of the characters not being romantic interests for the player and lose interest in them, but fortunately that doesn't seem to be the case.

Pairing up characters with set personalities and stronger characterization than the MC lets us do more interesting things with their romance, so I hope you guys look forward to more of that!

(1 edit) (+2)

I'm not particularly active on this website and I've been holding back on playing Minotaur Hotel since it does feel like a dauntingly big game.

However, I'm glad to say that it is indeed a dauntingly big game - but in a good way. I'm really liking how the story progresses, how it develops and I felt like its pacing is juuuuust nice. It felt real, like how the MC's day-to-day task is going to be affected by uncontrollable events that will happen on that day.

The characters feel REAL. Especially Luke. There is a sense of character development and progression within a few chapters - and I'm really glad about it. For some reason, he's my second fav in the game.

Seriously though, Asterion is so precious and must we must protecc him. Please give him a way out of this (romantic route) in the future update? Also what's up with the little star that sometimes shows up and sometimes doesn't?

I feel like there was one particular moment that's under appreciated, and that moment was when my MC (I usually play these types of games as an OC of mine) got to punch a god in the face. Like, I get Hermes is generally one of the more decent ones and all, but my MC had been itching to do it since he learned about Asterion's situation and honestly it was just as satisfying as I hoped it would be

Well not everyone got that, mine was Asterion who did the punching

Honestly my favorite moment, cause it shows how willing he is to protect his people, to the point he is willing to punch a full on god in tbe face if needed(but yeah, just hilarious with either punching him tbh)

There was a point in my playthrough where Asterion was turning to stone(?), which I assumed would be the next big plot conflict to deal with, but that problem seemed to disappear. I'm assuming one of the MCs actions fixes this issue, and that I just missed it. Could someone fill me in on what that was?

(+1)

Is there a particular moment you're referring to? There are a handful of times, from what I can remember, that Asterion muses he's turning to stone, but it's always as a metaphor for his apprehension, not a literal transformation :)

Aha, that makes more sense. I had assumed it was metaphorical at first but then thought it was more literal when the game continued to describe an inability to move his body. I should have stuck with the first interpretation.

I'm afraid that will happen because of how the game starts with a sculpture destroying itself but personally I think it's just tired of it and the way to describe it, it's not so literal

(+3)

Remember that one of the great things about this VN is the poetic language. Most of the time, to my knowledge Asterion wishes to turn to stone or become stone. Usually in response to additional trauma or emotional turmoil . To me, the weathering of that sculpture in the front is a metaphor for how our dear friend has been treated, abandoned, abused and neglected. 

(1 edit) (+5)

I've posted a few times here already, but I also want to sing my praises of this story. I first played this when it was in a pretty early stage in development, iirc it ended right when the second guest (Luke/Kota) entered the hotel, and I remember chatting with nanoff about the game a bit after finishing that part. At that point I thought it was alright, had an interesting concept. On a whim I tried this again, expecting to play for one night, maybe, but got much more invested than I thought I would, to the point of spending the whole weekend and then some playing this. The universe and characters are very compelling, especially Asterion and Nikos. A great improvement in every way.

Asterion's writing is superb. He's strong, but fragile. Traumatized, but hopeful. You want nothing more than to be his absolute protector from any and all sources of danger -- but you need to respect his agency, too. It is such a delight to slowly but surely help him feel again, and of course to reveal the farce of his sentence.

As much as I didn't want to at first, I did go back and do two of the ruthless routes, and while it felt awful to see what the master does there, it made the things I found on my next playthrough of the main storyline all the more gratifying (especially with the events around Argos in chapter 17 onwards).

How much reading must that all have been? There were figures about what was added in 0.5 being about a novel's worth in length? No idea how that extends  to the game as a whole. (I see now that the main page for the game lists the total number of words - my bad, not sure how I missed that)

Man. I have some serious book hangover now.

(1 edit)

They are the only 3 achievements that I have not yet obtained, How do you get this? I don't know where to take storm.

First dead than taking those achievements, I understand the fantastic writing and that we will discover more about asterion and many secrets but I am one of those who feels bad for accidentally attacking a skyrim villager and they will imagine how it would be to damage asterion

I've seen that some speak other languages in the thread, isn't it against the rules or something? I hate google translator because it changes a lot of what I want to say

(+1)

To get that first achievement, you have to do at least seven of the following things throughout the Hinterlands Ch 3:

  • Go to the tailor, get Storm a fully-tailored set of clothes, and give him P's jacket
  • Visit Storm's home
  • Visit P's home
  • Go to the library and browse the fiction section with Storm
  • Go to the plaza and hang out with Storm
  • Visit the second church
  • Go to the pond and stay with Storm
  • Visit the diner at the archaelogical site

As for the other two, it all really depends on how important completionism is to you :)

I'm definitely not going to be getting those.

Hmm how many days do you get in the Hinterlands again?  I keep recalling you only have time for 2/possible four 

7D

Thank you I never completed it because I like to return the skin to the tapir because well I love grumpy old men in games, they remind me of my grandfather (paradoxically I hate nini)

(+2)

The tapir god is genuinely my favourite character to voice. There's such a worn, manic insanity to him that really feels complete and realized... whereas Nini is just distressing and monstrous.

(+1)

for the rutheless route you have to keep sending asterion to the valley, once there all 4 endings can be obtained within the choices on the route.

 as for speaking other languages, there is no such rules that i've ever heard of. some might just prefer to speak in the native languages of the developers, which isn't english.

I just finished my first playthrough and I feel like there is/should be more to come. Am I right? There feels like a lot of loose story threads, and also the whole building up the hotel thing, and progressing the side characters routes and unraveling some more mysteries. Is the end of the game the real end of the story, or will there be more in a future build? I kind of thought I would be doing a Mass Effect 2 kind of thing and solving each of my crews problems.

Developer

Hi, wufke. There'll be more content, it's just not ready yet. And yes, you'll be able to hang out with the guests and help them through their issues.

In summary, the game's still in development and there's much to go through still.

From what I've read, it's intended to complete the main storyline between the player character and Asterion first and then start constructing more side stories with the staff? I sure hope there'd be interesting things like random events or post main storyline/epilogue content.

Developer(+2)

It's actually the opposite. For now we're doing some work on the staff's stories. We have a good production-based reason for it, it's because when we have more hangout scenes in the game it'll change the typical in-game day's pacing and we'd rather have that now so we can hit the right proportion between side content and Asterion's story.

There's also another reason, and it's simply that doing work on the side stories is very liberating creatively. It's giving us some fresh eyes that'll help when we tackle the next main story chapters.

I'm really interested in seeing what direction you'll go with if you develop a Wolf route. How would one even progress a story with a nonhuman mind? Maybe something more about the Labyrinth and its environment through the sharper senses of a natural predator? Or maybe something about taming the Valley? 

... It'd be interesting if the Hotel started being a refuge for endangered species would it not? Then it'd be an unusual explanation/and hopeful for sightings of all those species that are thought to be extinct. 

Ha, you've really set the mind aflame with a great story like this. Keep up the good work.  

you guys have done too good of a job wrapping up this one. too many people are getting confused whether this is finished or not. maybe consider uploading a new version that makes it more explicit it will still be continued?

Developer(+2)

Yeah, when we upload the next update (0.5.2) we'll make that clearer.

You know it sure is funny that it ends so well that people don't get the memo. I feel kind of proud of that, in a roundabout way.

Thanks for the reply. This game is beyond good. I can't wait to play more and unravel more of the mystery!

(+1)

One particular piece of writing I've found quite charming also shows Asterion gaining belief in himself back. Now I've never seen the dialogue before when you try to have Asterion go out, less than properly dressed. I respect the moo a bit much for that. However for a certain scene leading to a pit of wrestling after the laurel wreath is bestowed, I mistimed what would be the sequence of events and had him in the loincloth too early. But instead Asterion jokes around and ribs the player character for their trickery. I think it shows quite well how much Asterion has developed in his self confidence and self respect as well. Now I'm wondering if that can tie into a possible mechanic for Asterion being more... assertive as some people were wanting.  

(+3)

I have to say, i've played through 0.5.1 a couple times...and the thing that sticks out most to me is Argos/Nikos full vent at Asterion after he's revealed himself to the MC and made it clear he wants to help.  Like there's such an intense emotional out pour there where you can feel his disgust with the part he's played, the remorse that the Argos is ending, how the MC's compassion affected him, this respect for Asterion in how he changed his prison into a haven, i'd almost say envy for how much the MC cares for him at that point, his anger at the farce of Asterion's punishment, and frustration that Asterion SOMEHOW sees himself as worthless.  I think the line that really hit me was "he makes himself low so he can lift you up, and you still think you're nothing but dirt and ash?" Just man, Argos, let it all out.  If anything, THAT moment was Argos'/Nikos' greatest moment.

(+2)

I am really happy someone brought it up because argos is so inelegant and knew from the start that you mc loved asterian. Yes, Astrian had every right to be upset from how he was treated in the past, but when Argos just pours everything and sorta made him fully see how much the mc done for the bull. Going so far to be angry that despite to love and praise you give Asterian. He stayed overly humble, like Argos angrly telling him to love yourself because there are people who generally love him fully.

(1 edit)

There's one thing I've not understood, what exactly I the "birthmark"? I couldn't find much information on it In the game besides the MC mentioning it, far first I thought Asterion just got some dirt on his head because he was face down on the ground and his fur was white when it first showed up xD

(+1)

Pretty sure the game does not conclusively explain what it is yet. The most we have at this time is theories on the birthmark. All pretty much agree on its great significance though.

Just a heads up: thanks to the forum setup we have right here, it's easy to look up topics on like this. There's a search function in itch.io that can pull up mentions of a term and such. Give it a whirl!

ah, completely new to itcho.io. thanks for the heads up ^^

(1 edit) (+2)

Well, I just wanna say this game is such a gem. Really. You wouldn't regret playing this game. The ending was such a cliffhanger really. I think that's not the actual end yet and I'm looking forward for the next update. Though I'll take this chance to do a rerun for better results heh. First thing that I liked about this game is that I get to stay human. It's kinda unsatisfactory when my character becomes another animal like creature. Like, it kinda doesn't scratch the itch well. I mean that's alright too, but I think it's more fun if my character stays human. 

Second thing I love about this game is the characters! Especially Asterion! He's really lovely in his own ways. I like his character development. The romance is awfully slow however it's not annoying. It doesn't feel frustrating, the developments just felt so right.  It's no wonder that the development is slow because of what he went through. Every emotion, doubt, anxiety he was feeling was reasonable. It doesn't feel frustrating to see. It felt justified you know. Cheers to the creator if this game really. What a big bird- Uh I mean big brain you guys have. It's impressive. Another character I like is Luke! Ghad, if he actually exists we'd be total besties. We're vibin. I love how horny and playful he is. He's horny and slutty yes but it doesn't feel offensive to the eyes. He's such a funny character. Idk how many times I cackled because of that guy. Also Dominikos! It's sad how he was torn between doing what is right and upholding his clan's tradition, an Argos' very purpose. Though it doesn't justify the things he did to Asterion, I still pity the guy.

 Now then about the scenes in the game. I love thd drinking game part. It was a fun read because of Luke. I just kinda wish though that it could've been like a push for some steamy scenes between my character and Asterion but then again, baby steps. I do hope in the future updates there'd be, between my character and Asterion. Heh. I cackled on the part where Storm thought that Asterion was his dad. Sorry not sorry, t'was funny. I also love the part where Dominikos and Asterion are having a confrontation about the apology letter and the authenticity of the Gods' take in Asterion's trial. I cackled on the part where Dominikos revealed why my character was being good to Asterion. Cuz damn that minotaur needs that peptalk. That part where Asterion took my character down to the deepest part of the hotel, where he showed the fire thingy was so wholesome. And bitch Jean's real identity was surprising. I mean I have this feeling that Jean is a pretty sus character and that he's prolly not even human but it didn't crossed my mind that he'd be Hermes. There were subtle clues alright but I was too immersed about developing my character's relationship with Asterion that I overlooked those. Oooh and I love the details about Asterion' past especially his trial in the underworld. It's a real wonder and impressive how the devs came up with this game down to it's little details. Oh and I have a suggestion. If there'd be a steamy scene between ny character and Asterion, I do hope I get to have a choice to decide which position my character would take. Overall this game is really great. The devs have big brains I wouldn't be even surprised if they're mythological creatures as well with how awesome they made this game. Really looking forward to the next update! 

P.s I get the feeling that shit's about to go down in the next updates. 

Deleted 4 years ago
(+1)

long

(+3)

Was it intentional that storm is in the same exact pose when P found him that asterion was in when the MC found him?

ayo thats so tru i didnt think about it

Most things are deliberate when writing or drawing, specially since Storm is meant to parallel Asterion. So probably, yeah

(+2)

Just playing my second play through and picked the wolf and I kid you not, I laughed my arse off thinking "the damn wolf frenched Asterion before the MC did" xD

Oh great, now Asterion is going to reestablish a New Rome. 

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