nice qbert adaptaion, and very cool to see racket target the web. I enjoyed the devlog!
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Qube*Cat's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation - How does it look/feel? | #8 | 3.533 | 3.533 |
| Creativity - How original is the idea? | #11 | 2.533 | 2.533 |
| Entertainment - How enjoyable/replayable is it? | #11 | 2.667 | 2.667 |
| Overall | #12 | 2.911 | 2.911 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nicely put together, I really like the cat model. I got hit by the yarn balls more often than I’d care to admit :P
I also ran into the bugs where is hangs on “pawsed” and breaking at the end of the fourth level. But honestly they didn’t stop me enjoying the game.
Looks great! Like the cat. I got used to the controls after a few minutes.
It… broke when I finished the last level though.
Glad you liked it! I don't know if you checked out the Blender files but that cat probably had the best ROI out of anything in the project -- I just made the simplest model I could, rigged and posed it. It was really helpful to keep the look consistent.
Unfortunately, I didn't get any static screens I wanted (title, howto, win, credits) working before the end of the Jam.
Love the cat sprite! Not 100% sure how to interact with the ball. It’s nice to see a racket game running on the web!
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Sound effects are a bit too loud compared to music, plus at some point the “pawsed” screen got stuck indefinitely (the fps counter was still working). The graphics are cute, the music seems fitting enough. The controls are a bit weird but you get used to them.
Hi! Thanks for taking a look! I'm still getting over the thrill of actually having music/sfx (I wasn't able to do game sound in Racket until my previous game Zode Trip) -- I guess I need to learn some subtlety! I believe that weird controls were a criticism of the original Q*bert, so I guess in that sense, I'm carrying on a storied tradition... ; - )
I like the cat and the puns. The animation/timing of the cat moving up/down seemed a bit too slow. If there’s something I’d improve on qbert, it’d be that, making things more responsive.

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