I like how macabre the artstyle looked, along with how gruesome some enemies were drawn, it really fits to the vibe of the artstyle. Game mechanic-wise, It's ok, It isn't as intuitive as I thought it would be, such as needing to drag the card to the enemy, just a nitpick but I think it would be faster/better if a simple click would be all it takes to cast a move? Anyhow I'm surprised at how balanced the game was, especially with some moves, necro mastery(?) the one where you summon a unit was one of the only moves where it made the game easy for the player lmao. The health was handled pretty well as a mechanic, I thought i'd be losing them all the way until the round ends, but some of the cards remedy that issue. It's a good game where you have to conserve your health whilst also dealing the most damage to the enemy!
Play game
Necro Masochist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #5 | 3.875 | 3.875 |
| Enjoyment | #6 | 3.900 | 3.900 |
| Concept | #7 | 4.000 | 4.000 |
| Presentation | #12 | 4.000 | 4.000 |
| Use of the Limitation | #22 | 3.600 | 3.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me (Sphe Mhlongo)
Software used
Godot & Krita
Use of the limitation
Some of the cards in the game do powerful effects but at the cost of your own health
Cookies eaten
None :'(


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