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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports) Sticky

A topic by Majalis created May 26, 2021 Views: 124,748 Replies: 595
This topic is archived. It is unlisted and no new posts can be made.
Viewing posts 121 to 140 of 449 · Next page · Previous page · First page · Last page
(3 edits)

team balance and number won hero achievements bugs:

number won hero does not show at all in progress menu

if you complete number won hero, it will show up, but team balance will disappear from progress menu

if you havent done either ach, only team balance will show up, greyed out

if you complete both ach,  they *will* show up in progress

bug with doppelganger who is missing pigtails during fight encounter

Can i transport my mobile save data to another phone?

Just got this error(

java.lang.IllegalStateException: Frame buffer couldn't be constructed: incomplete attachment

at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.build(GLFrameBuffer.java:256)

at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:75)

at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:57)

at com.majalis.screens.WorldMapScreen.drawLayer(WorldMapScreen.java:1552)

at com.majalis.screens.WorldMapScreen.generateBackground(WorldMapScreen.java:1472)

at com.majalis.screens.WorldMapScreen.buildStage(WorldMapScreen.java:597)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:142)

at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:93)

at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)

at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)

at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:47)

at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:226)

at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:489)

at com.majalis.screens.WorldMapScreen.renderScreen(WorldMapScreen.java:1359)

at com.majalis.screens.WorldMapScreen.render(WorldMapScreen.java:1349)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Hi, i tried playing this game a couple times but could never get it to run, getting this error 


com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoClassDefFoundError: Could not initialize class com.sun.jna.Native

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)

    at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Caused by: java.lang.NoClassDefFoundError: Could not initialize class com.sun.jna.Native

    at com.sun.jna.platform.win32.Shell32.<clinit>(Shell32.java:45)

    at com.sun.jna.platform.win32.Shell32Util.getFolderPath(Shell32Util.java:52)

    at com.sun.jna.platform.win32.Shell32Util.getFolderPath(Shell32Util.java:68)

    at net.harawata.appdirs.impl.ShellFolderResolver.resolveFolder(ShellFolderResolver.java:38)

    at net.harawata.appdirs.impl.WindowsAppDirs.getAppData(WindowsAppDirs.java:71)

    at net.harawata.appdirs.impl.WindowsAppDirs.getUserDataDir(WindowsAppDirs.java:33)

    at com.majalis.save.SaveManager.getGlobalSaveDirectory(SaveManager.java:428)

    at com.majalis.save.SaveManager.migrateSavesIfNeeded(SaveManager.java:450)

    at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:117)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:433)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:381)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

    ... 1 more

Hello, I opened the game then maximized it in settings. When I closed it and tried to open it again, the game screen won't show anymore, just sound. I'm on a Mac ver Big Sur.

(2 edits)

Hello!

So, my computer lost power in the middle of playing and now I get an error every time I start the EXE or .Jar file. Any help would be appreciated. I already tried grabbing a fresh install from multiple locations and even a freshly installed version of the game gives me this error upon trying to open the EXE or .Jar version. I'm new here and don't know how to upload the error.txt file directly here so below is just a picture I grabbed to make it easier. I really like the game BTW so I wanna play the newest version. 

Thanks for your time!

Edit: The screenshot is super fucking blurry so ima just paste it here. 

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type:

at com.badlogic.gdx.utils.Json.readValue(Json.java:1167)

at com.badlogic.gdx.utils.Json.fromJson(Json.java:828)

at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:391)

at com.majalis.save.SaveManager.<init>(SaveManager.java:72)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:119)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:433)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:381)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(1 edit)

-very unstable.  Win7, 32-bit.  v0.3.13.0.   errors launching.  can't use .exe, must use .jar.  ("Bad Image.  ...  jvm.dll").    Java was already updated, recently.

I have seen this error mentioned in a thread from 3 years ago.  

 -close-crashes if i try to make it fullscreen or full resolution (1920x1200).  lots of random crashes at certain resolutions.  i finally got it to set to 1680x1050, not fullscreen; and now it only randomly crashes sometimes.  

  Crashes every time i press Save.  Manual saves appear  impossible, because of this.

(  seems every step is auto-saved.  Which is good for not losing progress; but terrible for getting stuck with a Game Over, bad outcome, or just experimenting with a choice you know you don't want to keep.)


--------------------------------------------------------------

From error.txt , from crash, when pressing "Save" :

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;

at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)

at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)

at com.majalis.screens.WorldMapScreen.save(WorldMapScreen.java:692)

at com.majalis.screens.WorldMapScreen.access$1200(WorldMapScreen.java:97)

at com.majalis.screens.WorldMapScreen$11.clicked(WorldMapScreen.java:552)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

... 1 more

--------------------------------------------------------------

Edit:  

Perhaps the .exe would launch if you have Java 11 installed.  But it seems to be x64, only.  (I have Java 8.)

I'm using an outdated build.  Because it was the only x32 .zip I could find.

 oh.  the Autosave IS its own thing.  It's more of a problem because i can't use normal save.

- seems possible for the merchant to think you're a virgin, when you are not.  after entering steal mode, clicking an item (being watched closely), and clicking "Done".  This was after previously stealing 3 items (caught on 3rd); then doing town Brothel.

-Merchant - Perfect toy check, even though i didnt buy anything.  and then failed anal addict check; auto game over.  and i was on ironman, with a ton of progress, about to get another achievement.  Wasted an 8-hour run.    :(

-Merchant - Locked Up.  I did not own any ass items when I spoke to her.  I purchased the buttplug.  and It automatically locked me into the game over state.  hot, but i had taken hours to build up to something i was about to do.  a whole day of play: wasted.

   I know that's part of Ironman Mode (bug notwithstanding), but that wasn't fun. if the unavoidable fail states are so...unavoidable... how does one do certain things? 

-Werewolf girl - defeated her in combat, easily.  but because i have high strength, she automatically gets to top me?   (you get a story though, which is useful, later.  But can also Game Over with Bitch.)  [not a bug, technically, but on-topic.]

-Font is difficult to read at resolutions below 1680x1050.  (It can even be tricky at that res.)

-Often, the mouse cursor will disappear.  it is still registering, but is invisible.  It usually becomes visible again, after changing screens.  Sometimes, it changes to a default Windows cursor.

-little sound glitches.  hard to describe.

werewolf girl has several types. feral does not do that. also the "scentless" perk exists to help with it. werewolves are there to prevent people from just putting all of their points towards strength, when there is also agility and magic(a bit stronger imo).

Locked up does not require buttplug. just anal addict and chastity cage. Also  the merchant is known for the amount of bad endings. a tip is to stay away from the merchant if you have anal addict 3. 

If you don;t want to lose your progress, dont play on ironman. Ironman is largely used to get the + versions of achievements and most of those achievements are bad ending in the first place. All of the achievements that were out when you posted this could be achieved at level 1 (except for the patreon story mode : wrong way achievement). The benefits for these achievements are greater valued bonus points to improve stats in the game. high replability.

Merchant is not a recommended end game event, unless you are an anal virgin. Merchant is mostly used to get the achievements that are the bad endings. It almost feels like that was what the merchant was made for.

I just obtained 3 newer achievements in ironman mode in one run that in total required me to be a total virgin while beating the demon king in about 3 hours.- how i saved time was by using the skip button to speed up certain scenes that I know aren;t too important.

Merchant perfect toy check is an achievement so that is good news. The merchant achievements i beileive are the only ones that require any merchant items, except for nursery I think.

There aren't really any unavoidable fails but just regular fails. Like the fails are built in, but the best way to avoid them is to stay away from the causes. It creates scenarios to look out for. try not to be too receptive/a total slut in the game. just getting banged all the time to get through the game is likely not what the creator intended. It is meant to combine all of the traits and try to put them to use. 

AlsoI believe there is willpower in the game that is intended for some of these fails in order to not get a game over. i believe characters start out with 5 and they can use them in certain cases where a fail may occur. You can also regain them from doing or undergoing diffficult tasks.

(1 edit)

4 patches later and "quickcast" still does fuck-all.

Also, paralyze has been nerfed to deep incantation stance, with no patchnote about it. Bug?

also curious if it is just me or does paralyze not affect tentacle witch? I use paralyze often for many of my builds since it is super powerful, but i was unsure if it always took so long to cast it.

there are very few enemies in the game which paralyze doesnt affect. Another one is the fire elemental. The ogress, i believe it only affects after she trips and loses balance and with paralyze gutted as it is now, high agility rapier thieves are my new go-to. (takes me just under 9 sec to kill demon king)

I still often use paladin and enchanter for paralyze access. I also wielded two handed long sword and dagger at the same time for the builds as well but they might have fixed it already. bleed stack was insane lol. you would equip a dagger along with a regular sword and then equip the two handed while wielding the dagger

Just downloaded and unpacked the game and im getting this error message. I tried seeing if there where any quick fixes in the thread but couldn't find anything


com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

just a bit of a warning, i am capable of using both a two handed weapon and a dagger. the way you can equip both is if you equip the dagger with a weapon that can be wielded singlehandedly,  in order to have the dagger in the shield slot and the other weapon in the other hand. After that you equip a two handed weapon and the dagger stays in hand.

Developer

Which two-handed weapon are you doing this with?

Greatsword and maul. Mostly the greatsword. Just any weapon that REQUIRES two hands, i can have the dagger as well. It happens I replace shield with dagger, then I replace whatever weapon is in my primary hand with a two handed weapon. It does not work with shields though.

Developer

Ah, thanks, reproduced it and fixed it.

Hey; thanks for the game and keep up the good work! On the recent build of the game, every time I get to the battle screen of any encounter, it crashes. Here's my most recent error:

com.badlogic.gdx.utils.SerializationException: Serialization trace:

com.badlogic.gdx.utils.reflect.Field@7f572c37 (com.majalis.character.EnemyCharacter)

com.badlogic.gdx.utils.reflect.Field@2add4d24 (com.majalis.save.SaveManager$GameSave)

at com.badlogic.gdx.utils.Json.writeFields(Json.java:328)

at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)

at com.badlogic.gdx.utils.Json.writeValue(Json.java:522)

at com.badlogic.gdx.utils.Json.writeFields(Json.java:321)

at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)

at com.badlogic.gdx.utils.Json.toJson(Json.java:272)

at com.badlogic.gdx.utils.Json.toJson(Json.java:231)

at com.badlogic.gdx.utils.Json.toJson(Json.java:220)

at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1237)

at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1229)

at com.majalis.save.SaveManager.saveToJson(SaveManager.java:319)

at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:203)

at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:130)

at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:535)

at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:251)

at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:303)

at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:138)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:146)

at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)

at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:119)

at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

Caused by: java.lang.reflect.InaccessibleObjectException: Unable to make field private final java.util.concurrent.atomic.AtomicLong java.util.Random.seed accessible: module java.base does not "opens java.util" to unnamed module @71b1176b

at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:354)

at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:297)

at java.base/java.lang.reflect.Field.checkCanSetAccessible(Field.java:178)

at java.base/java.lang.reflect.Field.setAccessible(Field.java:172)

at com.badlogic.gdx.utils.reflect.Field.setAccessible(Field.java:54)

at com.badlogic.gdx.utils.Json.getFields(Json.java:206)

at com.badlogic.gdx.utils.Json.getDefaultValues(Json.java:346)

at com.badlogic.gdx.utils.Json.writeFields(Json.java:295)

at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)

at com.badlogic.gdx.utils.Json.writeFields(Json.java:321)

... 25 more

Developer

If you have this reflection crash, you'll need to run the .exe instead of the .jar.

Forever locked in combat grapple.

When Kiss grappling, if you cum and endurance drop to 0, you stay in the stance and the option to release/quit stance disapear from the menu, leaving kiss/fondle/grind. The enemy never try to leave stance either. So the combat is stuck in this loop forever.

(1 edit)

Suck and stroke (fellatio receptive)

Even if a point is spent there, it never appear in the combat options.

demon king still disappears during fight after analigus

also when seducing goblin (male) I had chastity belt on and cage and it still forced my character to buttfuck them. my character still kept virginity but the scenes still played.

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