A biit confusing on the UX end of things, but that has been said multiple times already, do I won't bother you with the details.
Good idea for a three days jam though!
| Criteria | Rank | Score* | Raw Score |
| Theme | #25 | 3.316 | 3.316 |
| Aesthetics | #30 | 3.000 | 3.000 |
| Overall | #32 | 2.908 | 2.908 |
| Sound | #36 | 2.632 | 2.632 |
| Gameplay | #39 | 2.684 | 2.684 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
A biit confusing on the UX end of things, but that has been said multiple times already, do I won't bother you with the details.
Good idea for a three days jam though!
I had a little trouble understanding what was going on, I admit. When I started placing the towers I understood slightly more but I still wasn't quite clear on what I was doing. And then at one point there were no more enemies spawning, so I was left alone with my towers on an empty floor. It has potential, but it would be nice to have a tutorial maybe.
Thanks for the feedback ! Actually, there were a How To Play section in the About section, but I should just have made it in the main menu to be easier to access. I think I'll try to work on it more to make it better, maybe remove the cloning side to just make a TD with a storyline or something like that instead of a leaderboard-based TD
I have to admit, I was sat there for like half a minute entirely confused. Then I realised it was a tower defence game, but as soon as two enemies died, it just sort of softlocked? Nothing was happening so I had to quit. I sense some great potential from this, but it just didn't seem to work on my end.
Good concept, however the lack of any kind of explanation and feedback from the GUI is off putting. You can surely develop this into a way, way better game if you spend time to make it clearer. Congrats for submitting.
Awsome game! If i could change one thing, is that when you have the ability to put down the turret or redirecting thingy there is information on the costs but not witch is witch. Well done otherwise!
I think it could really benefit from some normal tower defence UI - i.e. a row of available towers somewhere that you can click/drag! That would make it much clearer what was going on, plus you could have a bit of UI to tell the player what to do
I got to about 14 points, then for some reason the redirection pad thing just stopped working and I can't work out why. Never got past that point.
I think it's a really neat concept that, like a couple of people said, could benefit from different spawn points and directions 😁
Each redirect tower can only affect each robot once, else it would be broken. I wanted to make it with a cooldown instead, maybe in a future version.
I wanted a normal UI to buy turrets and even upgrade them, but I had to settle for this for the jam. Not like I want to stop, so there may be updated later on, who knows ?
Without a proper explanation I was pretty lost on what to do at first, what was the goal of the game, and what were the towers doing. Also the game could be broken really easily by placing just two redirecting towers on 2 sides of the arena, so enemies should maybe walk in random directions instead of the same one all the time. Still, a really enjoyable concept, nice work!
I made that each redirecting turret can affect each robot only once to not allow that kind of cheese. Also, I just made this game in kind of a hurry, so it's far from done, but I was happy to have been able to make anything that I can call a game. I may continue to work on it to make it better feeling and looking, but can't promise anything
Pretty nice concept took me a minute to figure out what was going on but afterward, it was okay.
Maybe add different spawn points and destinations to robots so it doesn't feel so monotonous.
Great job tho. and nice art.
Once i understood what was happening it was fun! My score is 41
i like the idea of redirecting the robots and placing turrets to kill them but there is a lot of missing opportunity here. the gameplay strategy is a bit simple and there isn't much headroom to get better high scores. i like the simple artstyle and the sound effects are decent, the game is well polished which is always a good thing. this is a good game at a base level but again, there's so much more you can do with it, but I'm shure you did what you could with the time limit. overall a neat little game. nice job.
Nice concept, but it was kind of hard to tell what was going on after a while. Loved the electric wires :)
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