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Sort the Court!

Give your decree in simple yes or no answers, and help the kingdom grow! · By Graeme Borland

Suggestions!

A topic by Graeme Borland created Jan 15, 2016 Views: 68,908 Replies: 245
Viewing posts 101 to 120 of 170 · Next page · Previous page · First page · Last page

Hey! I'm kinda obssessed with this game at the minute, you guys did a great job! I want to be an indie developer myself eventually, so I like supporting stuff like this! :). A suggestion I have would be, for example, when you're supposed to give money to the spirits to stop them haunting your town only you don't get a chance until it's too late and you gotta give over 1000 gold, I think it would be good to integrate some sort of map, so you can visit the graveyard and maybe have the option to leave a pouch of gold there to appease them for a certain amount of days. Visiting other locations would be good too, like if you choose to let the scientists construct the gold making machine or something, maybe you could visit their headquarters and have some kind of option to see how much progress they've made... does that make sense? It might be similar to what other people have been saying, but yeah. I agree with these people..! haha.
Another idea would be maybe to have options to make it more or less difficult by adding other variables to keep on top of. Food might be a good one, like every time that mason guy asks for a sandwich,or the kitty cat comes in wanting to be fed, you'd lose a bit of the food as well as gold or something. Maybe include some other characters related to this. Maybe one of the neighbouring towns lost a load of supplies in a fire and is asking for help, so you have the option to send like -50 gold and -200 food or something like that? I'm not sure whether that would be adding too much complication, the game as it is is beautifully simple in a way so messing with it too much might not be in it's favour haha.
Other than that, you guys did an awesome job!! As soon as I have some in real life gold, y'all can be sure I'll send a donation over!!

Could you put in a Corgi that if you pet him you get 2 happyness but when he comes back he wants to join your court. so you have a little companion at your throne.

I feel as though there needs to be, firstly, a separate area where your money is kept - a treasury. Also, that one should be able to actually see where your town's borders are, which could help tip one off to when the Mermaid and Tree events may start. It would be pretty cool to be able to see my full to the brim treasury and expansive city from more than just my window and the seat of my throne. In addition, possibly more court members and decisions would be awesome, along with already reported miscellaneous bug fixes, such as hauntings, for example. However, on a whole, it's still a great game! Especially for free. I saw Markiplier's video on it and was drawn to it for its humor and quirkiness. Late in the game, however, it can get tedious. The addition of more population rewards would also be nice, along with a larger cap on happiness to population growth? My prior point about the game still stands, however. Very well done indeed.

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I recently found this game and have gotten pretty addicted. I know you've said several times that you hadn't anticipated people playing for such long sessions, and so didn't plan much late-game content, but I had a few suggestions for some. I apologize in advance if these are repeats of other people's contributions.

I think it would be interesting to see more long term effects for repeated decisions, such as if you make choices that result in the sacrifice of your subjects, perhaps something of an uprising? If you refuse the sea monster often enough, perhaps the fishermen stand with you to fight it? I think some more unexpected consequences would be interesting to see as well. Like, occasionally if you let Granny keep her soup shop money, she pays it forward and gives out free soup, leading to more random happy points? Or, giving Little Timmy his coin will randomly result in him investing it in a lemonade stand that ends up making a good chunk of money and he pays you back?

Also, when your treasury balance is in the red, I think it would be cool if characters that you've helped several times (Granny, the Blacksmith, Pancake, etc) would show up from time to time to just help you out. Also, it would be nice if events that normally occured that would just give you gold like the candy tax, or profits from the Blacksmith or Granny's soup shop still showed up during negative balance situations instead of being stuck with only trading citizens or happiness for money.

I know people have mentioned expanding on some of the character's stories. I would personally love to see more going on with Pancake, or the Mouse, or Yet Yet.

Anyway, that's just a few thoughts I had. Thanks for your time!

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Just a few suggestions: Make it possible to kick someone out of the kingdom, like the girl who eats too many sweets.

Also if you can make the change that happens to the monster treasure chest permanent.

Perhaps set an in-game time limit. Like you have to have "X" gold and people by "X" many days.

Another idea could be that after you've made alliances with other neighboring kingdoms you can borrow money from them if you go into negative. They the king would send someone to you to collect once you have double the amount you borrowed.


Thanks

(+2)

I think it would be cool if the pile of gold next to your throne changes from time to time. For example when you reach the 1k mark, a chest shows up or some jewels.

Besides this: really nice game guys, really like it! Keep it up

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A suggestion I believe will be implemented or if not, should be, is to have an endless mode once you finish the 'endgame' you talked about. Love your game, keep up the good work! :P

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Im quite confused I didnt see anyone suggesting this: please, give us a save button. after playing for hours I had 10k people, 6k gold and about 800 happiness and I wanted to get higher, but since I had to go to school next day I went sleeping. Wish I couldnt continue that.

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A lot of people suggested that... and if you check the other post made by Gramae Borland seperate from this thread made 2 days ago on the games page, he even said he's adding one.

shouldnt take 20+ days to add a save feature

He's not just adding a save feature, he's adding a huge update to the game consisting of a very very large amount of the suggestions made to this thread. That save feature is going to be bundled in with that group of updates as well.

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if thats the case, then waiting even a few months would be worth it instead of comming back weekly and replaying the entire game over and over with just a few extras each time.

Precisely

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Are you planning to add a version/app for smartphones/tablets? That would be pretty nice.

this game is pretty much ment to be an app.

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I have a few ideas

First I think that the kid characters, like Timmy, should do a back flip animation and yell "whawhooooooooo!" just because it would be funny and unexpected and would fit the characters.

Second Look through different mythologies and incorporate in some of the characters and monsters, as well as d&d monsters maybe? Also kings and rulers inspired by the real world cultures that you can interact with like the sultan, and even non human rulers.

Third you should be able to recruit the goblins that the witch fights, kinda like with the monkey bounty. also wild animals, bandits and mercenaries and the like should show up at some point.

Also maybe a priest and more mystics/ magic users, and I think the stump and plant girl story lines should be interconnected if they aren't all ready.

Also groups that are only mentioned like the captured soldiers and the pineapple merchants should have Characters to represent them. Also political factions like the Roman Demes and job class guilds should be introduced as well, and political leaders like your kingdoms lords and senators and chieftains as well.

Finally more buildings like the Tavern and grainery, maybe aqueducts, and libraies ? and you can see them in the cityscape outside the window.

(+1)

Nah nah, he'll do a backflip and yell, "Kaaaaazooooooo!!!" xD

Yes, bitch

(2 edits) (+2)

I keep having to pay 1000 for hauntings, and the witch contiunes to suggest making small offerings to prevent it, but then she doesn't come for anything but goblins, and I end up having to drop another 1000 on hauntings when she finally shows up! It's frustrating. I get word of hauntings, the ghosts stay for days, and then she shows up and wants 1000. Maybe either the random hauntings need to be changed, or the witch needs to change.


Also, it'd be nice to see different things from the poeple. I keep seeing the same 5ish people on a daily basis, and it's getting really repetative, to the point where I just say no to try to change things.

Dude you need an mobile version pleasssseeeee!!!! Think about playing this relaxing nice game in your bed or any place as a mater a fact!!!

I love this game! It took me a while to realise it wasn't meant to be a long playing game (mostly cause the drummer and the scientist only showed up about a minute before i headed to bed the first time so it felt like there was a lot more story) but even now i realise its not it has so much potential to be! I definitely have suggestions.

Autosave! though i know thats coming don't worry. then little animations, like lights being on in the city at nighttime and off in the day, or seasons so snow in the winter and maybe the city covered in flowers and vines crawling up the walls in spring and summer. Also that purple witch never came back in time for me to not get haunted which was pretty costly and irksome. Saying that though, i'd love to be able to have more positive interactions with the monsters and undead! I loved the little vampire until i realised everything i agreed to with him apart from getting a nickname ended up impacting me negatively. Same with the ghost, i thought maybe i could pay him to haunt my enemies but it just ended up making my people unhappy. Maybe if there was an undead kingdom we could have relations with? Or just more relations with other kingdoms, nothing really happened with my tree appeasment, or my army alliance once we'd helped them in battle, or with the merpeople apart from them asking for money to give to their god. Also more moral consequences - I've never so far let the shifty girl steal from the people for me because it felt bad, but i get the feeling that if i did all that would happen would be a loss of a couple of happiness, and i'm so good at keeping my people happy that this wouldn't have a great effect on me. I have let the chest eat people when i've been in debt from anti haunting rituals, which again should probably have had far more consequences than it did. Mainly more big stories and more consequences.

This would make for a great app though! Running similar to real time, with decisions lining up throughout the day to be completed either as they appeared or before the day resets. Also a little customisation, maybe a king or a queen model, with the ability to change the hair and robe colours from a wheel, something simple (well seems simple, i don't know about coding) but will really add an extra feel to the game. and decoration upgrades for the throneroom, just for when you have more money than you know what to do with!

I played for probably a total of 2.5 hours, loved it by the way, and I came up with a couple suggestions. Fairly often the spirits would get disgruntled without me even having a chance to appease them beforehand, perhaps the witch should visit more often. I'd also like to see her have some sort of sub-plot of her own. Lastly, I think it'd be fun to have more of a little story around the alien and Molder, maybe be forced to choose a side of some battle.

(1 edit) (+1)

I have some character ideas (I apologize if this has already been implemented, but I doubt it since I've been playing for an hour straight).

1. Assassin: You have the choice of either giving them money(ex:300) or having them kill a good sum of your citizens(ex 30).

2. Mercenary: Can be hired to protect you from the Assassin for a sum of money(ex:150).

3. Royal Guard: Can be hired for free! Reduces the negative effects of other characters. (ex: if the eyeball comes in and the offer is a negative answer, the result wont be as bad, or if the Assassin wasn't given money, instead of losing 30 citizens, you would only lose 20)

4. Black Dog: Just barks, but it is unknowingly evil. If you give it food it will roam around the city dealing no harm to citizens, but if you refuse to feed it, everyday it will kill off 2 citizens, until it reappears again.

5. Live Stock Farmers: Farmers! Brings in money, produces live stock for citizens.

6. Cyclops: Can be killed just like the dragon. You are given the choice to give it 400 gold or it will take the lives of people and live stock everyday until you meet it again.

7. Elf: Specializes in only good magical spells for free.

8. Grim Reaper: For a sum of 1500 it will leave you alone for the rest of the game, else it will kill off citizens at an alarming rate. The only way to stop it if you do not pay up is by having the witch reappear and have her say she will kill the grim reaper for 1000 gold instead of the 1500 (which must happen quite sometime after the grim reaper if you refuse to give up the gold... Its a punishment).

9. Imp: Harmless in nature, likes to play pranks on people. Some people may find it disturbing or annoying to keep around.

10. Shapeshifter: Can imitate any character in the game. The only way to find out if the character is real or not is by noticing the bad grammar.(you will ALWAYS want to say No to this character as it will take twice as much money as the original offer, without telling you that. EX: (the joker needs 200 to upgrade the juggling balls, it will show it needs 200, but in-turn it will take 400 instead, with the reply "FOOL, YOU UNDERSTAND NOTHING"(totally not from soul eater - *sarcasm*).

11. Werewolf: Only appears in the afternoon, Considered a threat to citizens and must be captured. When/if captured you are given the chance to give him to the scientists to cure him or throw him in the cell'er.

12. Leprechauns: If you let them sell their new cereal brand, you get free gold at the end of each day! ;)

13. No more ideas. D:

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i feel like it would be cool if skully or the pink slime puddle had a chance at giving you info on the royal ambassadors, so you would/might know who to trust. or mabey if skully catches the necromancer the chances of ghosts striking would decrease.


also just a thought mabey the wizzard could ask for a 1000 gold for research material to increase his success rate 5-10%. (which ever you think is fair) probably better it happens only once though so the wizzard doesnt become too op.

This is a small request, but i have heard a few people complaining about how Lil fang only has 1 nickname for you. im thinking he can have multiple nicknames, which each give a slightly different ammount of happiness.

I just got the Dragon on day 3. i had just gotten 200 gold from the wizard, and i only had a little over 300 gold. now im in debt. you should put a restriction on the dragon, making him a lot less likely to spawn, untill after a few days.

odd. Ive played the game like 8 or so times, and the dragon Always pops up on day 30

Not always, or atleast not before. I've gotten in within the first 10 days before, however it might've been updated.

When does sneaky girl return from killing the dragon.Im on day 120 and i beat the game

Its random to be honest. It once took my knight about 60 days to return from one of his missions and it peeved me off because I had to send the sneaky girl off to do it and she kept some of the money. He came back 2 days after the fact and I was so angry that I sent him to prison.

Please help


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