Would have loved left-hand-mouse support (playing across the keyboard was tough). I say that because this game is super smooth and satisfying, I'd love to play it more! Great job with the gameplay, it felt really natural and intuitive.
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Alivewire's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #2 | 4.000 | 4.000 |
| Technical | #3 | 4.105 | 4.105 |
| Overall | #6 | 3.989 | 3.989 |
| Theme | #13 | 4.053 | 4.053 |
| Design | #17 | 3.737 | 3.737 |
| Artistic | #22 | 4.053 | 4.053 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
You have created some awesome visuals here. Few more tutorial leves about double-jump and wall-jump would have been nice. Also the controls were a bit weird for me so would have loved to see some remapping options. Otherwise great gamefeel and concept. Well done.
Really solid and good entry, relaxing music and puzzles were never too frustrating. Whole experience was engaging and fun :)
This is one the best submission i’ve played for now! Everything is really well executed. The visuals, the sounds, the movements, the mechanic, everything!
Ofc you fit the theme perfectly. It’s really pleasing and I went through all the levels with a good sense of progression.
The only thing I would love to see, is less speed in the initial movements. It easy to go to fast and hit a red thing by accident. I’d love the controls to be a tad weaker, I think it would make the experience better! Of and controller support would be awesome too!
Are you planning on continuing this game? Huge congrats for your entry!
There are many things that I wanted to add but couldn't, such as giving the line some area collision so I could add enemies. That was my idea behind the turret station, but I couldn't get the area collision working, so I just added some breakable tiles.
So yeah, maybe I'll continue working on this in the future. I learned a lot of things while making this one, so maybe I'll make the game from scratch again and continue where I finished it.
Excellent take on the theme! The game is fluid and chill, the music and animations contribute a lot to this. That's a shame that I have a French keyboard, the W and A are in horrible places for the control in a QWERTY keyboard ;-)...
I have to say. This game is smooth as hell! The design is simple, clear, and concise. The gameplay mechanic is simple and fun. The movement is really smooth and satisfying. Overall this was a really clean game! Despite its simplicity, this is one of the games I rated highest in this jam. Great job!!
I really liked that you can use the energy to control multiple things. Wish there were levels where you could make more connections. One small thing with the wall-jump is that you should add a little bit of dead time once the player changes directions while “sticking” to the wall to make it a bit easier to jump in the opposite direction. Otherwise loved it.
Fun game, short and sweet :) Managed to complete all the levels, and I'm sure you would've added more if there was time! Art and music felt like it fit the theme nicely as well.
Might have benefited from some additional levels that clearly introduced the double-jump and wall-jump separately, having one place that can only be reached by double-jump, and another that can only be reached by wall-jumping, as it wasn't obvious to me that there even was a double-jump until like level 5.
Overall, good job!






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