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A jam submission

BeelendlessView game page

It's endless... it's relentless... it's Beelendless!!!
Submitted by MadMenyo (@madmenyo) — 1 day, 1 hour before the deadline
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Beelendless's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#303.8393.839
Gameplay#393.6773.677
Overall#663.6453.645
Graphics#1193.5163.516
Theme interpretation#1293.6133.613
Innovation#1762.9682.968

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL:
https://github.com/madmenyo/game-off-2021-beerunner

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted

Cool idea, according to the console log it’s generating new maps a few steps ahead while I’m flying, sweet! I +1 the other comments about the randomness of the obstacles but I read that in the game description too, so it was expected. Graphics look cool, movement is slick, them interpretation is spot on, IMO needs a bit more to make it engaging for a longer time, e.g. the shooting concept you wrote in the description. Also not sure if it’s a know issue but if I maximise the screen the Back/Restart buttons don’t work unless I minimise it again, if I had to guess it’s probably assuming the position of them based on pixels but that is different if the game is stretched to fill my monitor? Anyway, well done with the curves and generation, I hope you’ll continue to develop this idea after the jam! <3

Developer(+1)

Thanks, for playing and your feedback. It does get boring quick atm, I'll get back to it when I can find the time. Also, thanks for pointing out the button bug, nobody apparently noticed. I'm probably not updating my ui screen when resizing. 

Submitted

really cool game <3

Submitted

Very impressive 3D endless runner. Technically competent, looks good, good sound and music. Literally my only complaint is that I felt some of the rock hitboxes were a bit inconsistent. Besides that really nice entry.

Developer

you are the first one to notice. I cheated a bit here and just used the outer bound of the model as a aabb. But as the track rotate this led to too much hits so I just shrank it down for the time being. I still think it's pretty good and I think I had collision setup in like an hour.

Thanks for playing, and I'm glad you enjoyed it. I wonder if more people noticed and if it really needs more precise collision. 

Submitted

I don't like to do this but I have tried to play your game and my computer is not being friendly with it so all I have to go on is the video itself. I was wondering if perhaps you are able to publish an HTML version of it then I could play it from the browser and give better feedback.

(From the video alone - sorry) I like the pun on the name and the idea that you are picking up flowers although I say that you are pollinated them to keep the ecosystem alive ;). As for the endless runner  piece, the up/down and curve road made it a bit hard for me to follow. Not sure if the video is sped up or something but it felt like I might get a little queasy after a minute or two but cannot confirm this until I can actually play it :P 

Developer

Last day before deadline I tried to optimize for web but I couldn't get more than 7 fps with a lag spike each time a section is generated. You have a Mac? Libgdx has a big which makes the modelcache (grouping models to write to the buffer) not work as intended for the Mac.  But after optimizing it did work for two people and got 40+ fps instead of < 10.

Playing does give less motion sickness I think. The camera also needs a bit more love but I like it much better then the static camera I had. 

Submitted

Surprisingly fun game!

I was really impressed with how dynamic the camera was, really adds a lot of excitement to the gameplay. 

Developer

thanks for playing! I put some good effort in getting the camera like that as opposed to statically on the curve behind the player. It does need a bit more love so it looks over steep hills. 

Submitted

Pretty fun runner game!

The variable height of the track was pretty interesting for an endless runner style game, but the obstacles could be a bit tough sometimes.

Developer

Yeah,  the placement is a bit too random atm. Thanks for playing!

Submitted

Great game with simple but effective mechanics. The camera movement feels a bit unresponsive sometimes, but I guess it makes it more challenging :)

Developer

the camera should anticipate the terrain a bit more, more or does feel like a cheating take when a Boulder appears just after a hill, haha.  Thanks for playing. 

Submitted

cool game! I got 6201m and 102 Flowers :) sometimes it was hard to evade, because of the camera, but all in all, a pretty polished game!

Developer

well done, my best was 54xx. Thanks for playing. 

Submitted

I really enjoyed it! It's a great game. I really like how it is not just flat terrain. Maybe instead of completely randomized placement for the rocks and flowers you could also add some patterns every now and then to spice up the gameplay.

Developer(+1)

yeah, a lot of ideas did not make it (yet) including more interesting levels. Last hour I implemented gradually increasing rock placements. 

Viewing comments 29 to 21 of 29 · Next page · Last page