Nice approach to the theme, cool idea of gameplay!
Play game
Evade the bugs's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #28 | 3.941 | 3.941 |
| Theme interpretation | #54 | 3.941 | 3.941 |
| Gameplay | #135 | 3.176 | 3.176 |
| Overall | #146 | 3.235 | 3.235 |
| Audio | #208 | 2.824 | 2.824 |
| Graphics | #278 | 2.647 | 2.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/vonAnka/BUG
Comments
Oh my goodness I laughed and jumped SO much at this game- my husband kept asking what I was doing. He's playing now!
Honestly I LOVED how trippy this game was and the unexpected journey it takes you on. I'm so sorry I had to give up on the maze section though because a spider killed me and it was way too realistic and scary😂
Pretty strange and in some parts it also seems unpolished, but I think the general idea of the game is great! Cool work!
Very weird, but it was a cool game. I liked how you combined the 2D and 3D sprites to make the story more interesting. The controls could be improved a little bit, but it was a really fun game to play, and was fun to see what came next.
Every time I thought I had figured out what this game is, it changed its mind in the most mind melting way possible. This is brilliantly innovative and in a jam full of meta jokes about bugs out does them all with narrative cunning in the most WTF way possible.
A great game that is merely pretending not to be with it’s weirdly simple 2D pirate platformer start and simple graphics.
I just wish it was longer.
While the controls of the FPS parts had different sensitivities and levels of "floatiness" (the part with the rifle being the better imo) I kind of just enjoyed the ride on this one! Didn't really feel like I knew what was going on half of the time, but I had fun :)
Great allegory of game development with some very surreal imagery.
The only thing that bugged me a bit was the controls. In the platformer phase I thought that the gravity could've been stronger as the character was floating in the air too long. Also I was sticking to walls during jumps.
Also during the maze phase I was able to collect the required coins just in the bottom half of the map, so I felt that the top half was a bit wasted (the player doesn't have to explore that part to progress).
That being said this game is very innovative. This is how all narrative-based games should be!
That intro was a wild experience of confusion! I like the maze + overhead camera of the main game, though the mouse controls felt floaty. I also mangaed to break the maze by jumping on a spider and get on top of the walls.
I think you could do with trying to have a bit of a tighter focus, that would improve things a lot and let you have more time developing a more coherent experience next time! Good job getting something done, and I hope you had fun making it! :)
fun and charming experience with clumsy controls! I am no arachnophobic but I was screaming at the 3D maze section when they got too close. the spider AI had some problems in the maze running into each other and getting stuck so I needed to get extra close to aggro and unstuck them. Was happy to shoot them after that, reminded me of the game "Earth Defense Force Insect Armageddon"
Really clever concept! I was quite amused by the starting 2D scene and then quite surprised by the change to the 3D maze. Though, I didn't get through it, even with the bird's eye 'C' view. Those dang spiders kept finding me :P
Nice work!






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