The idea of predicting your movement based on a percentage chance after losing your sight is super creative and interesting. I also really like the sprite for Billy, and the animation of going from standing to falling. Very cool!
Play game
ChanceFalling's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #33 | 2.858 | 3.500 |
| Enjoyment | #50 | 2.177 | 2.667 |
| Overall | #51 | 2.415 | 2.958 |
| Use of the Limitation | #55 | 2.449 | 3.000 |
| Presentation | #56 | 2.177 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Antonio Rocco
Software used
Unity, Aesprite
Use of the limitation
All the bullet's movement are istantiate at the start, while the chance is calculated pondering the distance from the nearest bullet,if there are other bullet with the same distance, how many of them there are in general and how much the nearest is shifted from the centre's player (if there are any doubt i can show the code where i write it)
Cookies eaten
during developing 0, in the breaks 50, in the night, my favourite "Pan Di Stelle"





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