Well, Noita is a "falling sand physics"-based roguelike. LENNAKARINNA would be more based on simulating squishy, deformable objects - you could bounce off the walls and squish through gaps and such
Hmm... "Indie 2.5D fantasy puzzle-platformer" Is probably closest to what I had in mind. I'll admit, I wasn't really thinking about the type of game, but rather the places it was set in and how the music would fit into that.