Those mermen hit pretty hard. The graphics were original, made the game look very different to everything else. As someone else said, I would have liked a more fleshed out version of the game (which is good : this preview made me want more :) )
Play game
Untitled (Godot Wild Jam 41)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #67 | 2.510 | 3.286 |
| Controls | #72 | 2.291 | 3.000 |
| Fun | #72 | 2.182 | 2.857 |
| Accessibility | #73 | 2.182 | 2.857 |
| Theme | #75 | 3.273 | 4.286 |
| Overall | #83 | 2.151 | 2.816 |
| Originality | #86 | 1.855 | 2.429 |
| Audio | #91 | 0.764 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.3.2.stable.official
Wildcards Used
N/A
Game Description
Encounter-based, top-down, turn-based game. Very unfinished, but the foundation is there!
How does your game tie into the theme?
I thought of navigating a ship in the four cardinal directions. That led me to decide on a grid map where various sea-themed events occur (Mermen, fish, harpies, sirens, etc.)
Source(s)
N/A
Discord Username
Rikkaiser
Participation Level (GWJ Only)
1

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