I like the concept, and the art is pretty cool. I had a lot of trouble with the game, though. There's some kind of mouse acceleration issue where a full move of the mouse only turns the character a couple degrees. I also ran from spawn to one far edge of the map and no enemies ever spawned.
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Armless Hero.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Design | #120 | 3.900 | 3.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The low poly art and the art style was great, so was the accompanying music and the concept was solid, I liked this game very much overall. It was nicely polished and I had that nice "game feel" in it, has great potential, hope it gets expanded upon. I did however meet a glitch where I accidentaly jumped into the stone wall and got stuck and couldn't be killed. But except for that Great Job!
Shameless plug for my game, sorry: /jam/gmtk-2018/rate/300230
Thank you, normally the game makes appear 6 opponent at launch, but a bug simply fixable that only 3 appear ... My biggest regret is to not have fixed it, because the game as it is here, is really very slow to launch, and therefore quite difficult. And honestly, i didn't think about what the player did to this warriors, i can tell you a story if you want, but it dont realy metter it's juste a stupid game where the Ai is stupid x)
Totally agree. I, too, would have needed a few hours more to not just throw all the content into my game but also get the pacing right. But even if reaching your initial goal of enemies is kind of hard work, just messing around with the parry and enjoying the scenery with this giant statue in the hill are absolutely worth it!
Love the low poly style and cool movement system. Sprinting and doing flips is fun. I'm not certain how to defeat enemies.
Like the description say's, you sure can't defat them, but you should try to position yourself and dodge,block at the right time to let them killeatch other. It's a little hardcore but the player should try to find his strategy to make the ennemys attack eatch other, make the mages tuch wariors with their firball for exemple or make the munster jump on the mage ect... x)








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