Cool take on the idea! On the 2nd level you can't always get to the portal without jumping. I liked it tho! (Could also use some sound; but it's not really necessary cuz it's a game jam lol)
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SpaceSlime's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Design | #268 | 3.429 | 3.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Would definitely like to see the collectible blobs respawn after a failed jump, but otherwise a very cool concept. Especially that last level did a good job showing some of the work-around type puzzles that could be possible. Well done.
I really liked your approach to moving between platforms, but also requiring the player to be smart about it with the evaporating slime mechanic.
Very interesting spin on a platformer. I do think sometimes it was hard to see objectives from far away, so I missed every once in a while, but that's a minor problem in an interesting game.
Near the end the ability to retry a jump without starting over was a good decision for the later levels, especially with the obstacles. Fun game I would have liked to see more done with the concept though.
Me too my dude. As I said in another comment, I spent a lot of time in the beginning struggling to come up with something unique so I ran out of time for quality puzzle design in later levels that took the concept to its extremes. I might work on it some more because this kind of level design iterative process fascinates me.



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