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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Old: Conquest Tweaks

A topic by zeltop created Feb 10, 2022 Views: 41,624 Replies: 112
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(101 edits) (+6)

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MEGA DED

and yea, you should look for hosts that accept a more varied type of content

(2 edits)

Hello, could you explain changes in details, please? Especially, "not_so_random" tweak.

Also, what "# Minimum number of portraits that need to match. Set to -1 to disable." in settings.gd of "Improved Random Portraits port" means?

And is there any tips on "how to improve precision of portrait selection"?

(3 edits)

not_so_random - adds a bunch of changes to weight selection to make it more likely for some strictly tagged protraits to appear,ALSO after the portrait is selected (using random weights )all tagged bodyparts (skin color, hair color,fur, tits/ass size ) will be set to randomly match tags from image. Changes to weight selection:

  • different weights for Ass/Tits/Skin/Hair
  • Bonus weight of only one tag is present
  • Less likely for opposite Sizes of Ass/Tits to appear.

As for improving precision of random portraits, i've made some pretty big changes to the mod, which haven't been posted yet,  it no longer uses weights to select portraits, instead it will select random loosely matching portrait (age/race/gender) and then fit character to match the tags.

as a side note, in currently released version regex for darkelves and normal elves is incorrect, and mature characters can almost never be detected due to certain break; case.

and finally, i'll update descriptions for each module to make more sense


edit: as for settings.gd -1 just ignore it its nothing even remotely important, a minimum number of required matches for random selection, default is 2  if i remember correctly (in reality 1 cuz the check is 'lt' rather then 'le'), like i said just ignore it

(1 edit) (+1)

Updated to v0.1.5

Why i don't think that weight based random selection of portraits is good:

In principal its a good idea, but many images contain tags that can never be matched (due to how race determines things like hairColor), it also has tendency to select mismatching portraits(big tits on a flat loli pictue) and often favors portraits that have been tagged with multiple tags which makes it unlikely for strictly tagged images to ever be picked(repeats ar common and annoying). I am sure whoever used "Improved Random Portraits" have noticed those things. 

Since, unlike in s4p, in conquest character apperance is purely a flavor-text thing there is no reason to try and fit portraits to characters. Instead its better to make a character fit the portrait that has been selected purely randomly.

All of that is just my opinion tho, both weight based and random selections are compatible with the mod.

how does 'add_relatives' work?

(1 edit)

In character creation, under age selection, there is a 2 new selections,

  1.  type of relation  of created character towards selected character .
  2.  character selection, from all characters currently owned.

Example: MC was made > Making starter slave > Selecting Mother and 'MC'sName'  will make starter slave MC's mother.

I'd like to note that you cannot give MC any children using it, because creation goes from youngest to oldest in a sense and MC is made first no matter what.

Additionally after creation there will be info about created relations in the console.


Hi mod content doesn't show up i don't know why.

I got the required random portrait installed and working, then merged the tweaks mod into game file, but non of the tweaks mod content appear in the gmae.

there is no error shown in console either,  and in mod-loading window in game there is no option to load tweak mod apart from the earlier portrait mod(I'm guessing this is because tweak does put any thing into the mod file?

Did I do any step wrong?how to get this mod working plz help

manually replacing each document solve the problem.Thank you for the amazing work!

Could you add optional toggles to the changes of the mod? Some of the features are amazing, but I do not like or two of them personally.

(1 edit)

Not gonna happen, the way the mod works makes adding toggles for specific modules pretty hard. The most i could do is post unmerged version with all modules in separate folders (+ load order and dependencies). But some of them edit same files and in turn softly depend on each other. If you want to delete a module you need to make sure to edit it to remove all of the code from previous modules.

The feature I want is the ability to assign relationships with beginning characters and image caching. The others are things I have no or negative interest in.

Like i mentioned in post above, i am just not going to add toggles and stuff like that, in your case if i were to post unmerged mod you would only need to edit one line in one file.

I'm comfortable editing files. Although I'd be pleased if you posted an unmerged version, I appreciate the present work.

(2 edits)

Having an issue (though unsure if this mod or random portraits mod)

Date buttons don't appear in the GUI.

Deleted 4 years ago
(+1)

fixed in 1c.0.2, thanks for letting me know, i didn't make a new save so i didn't notice

(1 edit)

Well that works, but now in the date itself the game refers to the character you're dating as "Human Girl" (Or other species) rather than the character's name. Or maybe not. In the same save as posted last, the girl highlighted has that issue, but the other girl didn't. (Demon girl) 

There should be a 50/50 chance for either a "[name]" or "[race] [boy/girl]" to appear during most date interactions. (tho it doesn't feel like it) You can easily test it by repeatedly switching locations during a date. If only race appears then yea its probably a bug, and i would have no idea how to fix it, this mod doesn't edit anything near this portion of code.

I think it must be this mod since this is the only one i have installed (besides improved random portraits), but there appears to be an issue in dungeon stage progression where it won't correctly advance to the next 'stage' unless it rolls a non-combat encounter (like a locked chest). otherwise it keeps repeating the same 'stage' (like how it says, Level 2/3, Stage 1) repeatedly without progressing through the dungeon. im assuming this is somehow related to the char_enc mod?

Additionally, characters no longer spawn with any pre-generated classes from any of the shops for some reason.

the bug log is just a lot of this over and over. It appears to be related to combat stuff specifically which confuses me, but i dont think that this was happening before I installed the mod. although now that i think about it, i did import this save to the most recent build, perhaps that has something to do with it - personally i have no clue

unsure if related, but ill occasionally have a strange bug that causes all rollover text boxes to be completely empty, although restarting the game seems to (usually) fix it.

(+1)

The combat bug is most likely unrelated to this mod, it would seem one of your characters has a 'b_power_pot' effect active, since there is no such effect in 0.6.1c it causes a cascade of errors which can break pretty much anything. I would assume the issue here is imported save, import didn't remove all effects. Did you try to play on a new save?

As for the second thing, its a vanilla bug, its been there for a while now.

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