TOWN SQUARE KIDNAP CONTINUE also doesnt occur, it just goes to the ring gag check and then the check to notice someone in the ally without this dialogue.
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Theres was an error speaking with the golem, toching the statue cause the game to crash. How can i send to you all the error.notpad?

Platform information
Game version: 0.3.15.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
java.lang.NullPointerException
at com.majalis.character.PlayerCharacter.addSkill(PlayerCharacter.java:883)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:162)
at com.majalis.scenes.Mutation.mutate(Mutation.java:27)
at com.majalis.scenes.TextScene.activate(TextScene.java:203)
at com.majalis.scenes.Scene.setActive(Scene.java:118)
at com.majalis.scenes.ChoiceScene$1.clicked(ChoiceScene.java:103)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
---------- Autosave ----------
{
"mapId": "DEFAULT",
"timestamp": "3 de jan de 2022 21:40:20",
"createdVersion": "0.3.15.0",
"version": "0.3.15.0",
"context": "ENCOUNTER",
"returnContext": "WORLD_MAP",
"mode": "SKIRMISH",
"newMusic": "ETHEREAL_MUSIC",
"newAmbient": "NULL_MUSIC",
"worldSeed": 3401,
"sceneCode": {
"items": [ 200, 199, 198, 197, 196, 195, 191, 190, 189, 186, 296, 295, 294, 293, 292, 291, 290, 289, 288, 287, 286, 285, 284, 283, 282, 281, 280, 279, 278, 277, 276, 275, 274, 273, 272, 271, 270, 269, 268, 267, 266, 265, 41, 40, 39, 38, 37, 36, 0 ],
"size": 10
},
"encounterCode": "GOLEM",
"nodeCode": 16,
"previousNodeCode": 15,
"battleConsole": [
Playing on adroid platform using a Samsung Tab A7 lite Tablet. Game is kinda laggy. Auto play doesn't seem to be working, already tried turning it up and down then waiting for more than a minute or two probably and still nothing. Then game randomly forced closes/crash, particularly when switching and loading different scenes.
I've played the game on pc before, now trying it on android. Relatively on a new save but thus far those are the issues that I've found. Oh and also kinda tricky to see tooltips/flavor texts on android, particularly those that you have to hold first to make the text pop up without accidentally clicking it. Maybe making double tap or just a tap on or the other of thr two? Like double tap or so for text pop up. Idk. Anyway, cool game.
It looks like a save file was corrupted by the blue screen. If you pop open the save folder (type %APPDATA% in the start menu if you have hidden folders showing), you can back it up and clear it out to get things working again. Fixing the save file may or may not be possible depending on how corrupted it is.
So sorry but I'm not very familiar with this, but what do I clear in the save file?
It's a little cluttered in the save folder, bunch of old saves that I've since deleted in game but still remain as well as the error logs.
Also, which of the files in the folder is supposed to contain CG and Achievement progress?
Hi. I'm on Android and I've been trying to update for several months now, but I keep getting a "failed - forbidden" message. I've made sure that I have plenty of space (over 8gb) but it keeps happening. I checked the android trouble shooting page, and it says that this error means that I don't have permission from the site (ie itch.io) to download the file.
this error happened while I was preloading, I don't know if it's because I changed the profile.json to release the contents or is it something else
Platform information
Game version: 0.3.15.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Generic Anal_2.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:442)
at com.majalis.screens.SplashScreen.render(SplashScreen.java:144)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Generic Anal_2.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:165)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.load(TextureAtlas.java:87)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:80)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:76)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:71)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:61)
at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:28)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:89)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)
... 7 more
Caused by: java.io.IOException: Error loading pixmap: Out of memory
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:163)
... 21 more
Hello, I have some problems with the Android version.
thefirst one when I go to fight with the warlock takes me out of the game and tried to continue but it keeps taking me out.
the second problem is when Hiro learns any magic when fighting it takes me out of the game, if Hiro hasn't learned magic the battle loads normally but if he learned magic the battle doesn't load and takes me out of the game, I don't know if it just happens to me to me
Demon King bugs out when using demonic power during grapples.
If you are in any sort of grapple (which the AI seemingly prioritizes above all else), such as wrestling, 69 or full nelson and she bleeds out to 0 health for the first time and uses demonic power, she breaks out of the hold resumes attacking you normally, while you are perpetually stuck in grappling mode. I just spent 11 turns on the ground, "struggle"-ing against no one, while getting attacked by her. Real shitty way to end an ironman game.
EDIT: also, Demon King has become really weird in latest updates: during ground grappling she sometimes enters a mode where she always wins every check even vs a character with 12 str/end
On recent version just got a bug with Centaur spamming arrows infinitely. I was staying in block for quite some time to confirm the ammo isn't gonna end. Don't remember doing anything unusual, just hitting the Block button. A bit too fast perhaps.
I also remember Centaur arrow instakilling me, while the damage written in log was only 22, and I had 40+ HP. But that was on previous builds. I adopted Kneeling, and then boom — all health gone, no crits or anything.
I'm receiving a fatal-error crash upon entering the Mossy Expanse map. Started happening after defeating the dark knight (it made me fight her twice the second time after I left her original node to grab a tile, and then came back to enter the outpost). I can take the carriage to other maps without the crash, but as soon I step into the Mossy Expanse I get the fatal-error. Here's the image of the crash report + the crash text from the log.
EDIT: I am on the latest Patreon release V0.3.16.4
Stack trace:
java.lang.RuntimeException: Actor: GameWorldNode
| Image: TextureRegionDrawable
| Image: TextureRegionDrawable
| Image: TextureRegionDrawable
| Image: TextureR
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:192)
at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:158)
at com.badlogic.gdx.scenes.scene2d.Stage.fireEnterAndExit(Stage.java:256)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:222)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:558)
at com.majalis.screens.WorldMapScreen.renderScreen(WorldMapScreen.java:1458)
at com.majalis.screens.WorldMapScreen.render(WorldMapScreen.java:1448)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: java.lang.NullPointerException
at com.majalis.world.GameWorldNode.setPathHighlight(GameWorldNode.java:228)
at com.majalis.world.GameWorldNode.access$200(GameWorldNode.java:28)
at com.majalis.world.GameWorldNode$2.enter(GameWorldNode.java:81)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:81)
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:188)
... 11 more
Hey there, I've been having an issue with the download of this game for a while. I downloaded the newest version and I'v just been getting an error that reads as such:
"The Java JAR file "TalesofAndrogny.jar" could not be launched. Check the Console for possible error messages.." It provides nothing else. I'm using a Mac Os High Sierra, and the version is 10.13.6 - if that matters at all.