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Flippin' Out!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Design | #128 | 3.871 | 3.871 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great concept, and the aesthetic is really charming! I love how the paddles are greyed out to help you indicate where they'd be usually and to show you this isn't your typical game!
HOWEVER, I... feel very little impact on the board itself. As in, I left click and I have NO IDEA if I'm doing anything without any power up (Which I didn't even know existed in your game!). I feel like it lacks a bit of game feel on that aspect - which is really important. I also had tons of issues with actually getting the ball stuck, and that's something that you unfortunately lose a LOT by not having different paddles that you can send the ball in different angles - less aiming power. WHich is really important for a pinball. So you gotta ask yourself: Should I alter my main mechanic? OR accomodate my level design around that?
Good submission either way, nice!
Huh. I played/rated this a few days ago but forgot to leave a comment I guess. My bad!
I liked your take on the theme, and while some of the... modes? felt way stronger than others, I'm sure that was just due to not having enough time to balance each mode (plus it seems you're working on a post-jam version, so that should be easily remedied). There were a few issues with the ball getting stuck sometimes as well, but other than that, I had fun playing this. Good job!