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It is not REEL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #173 | 3.519 | 3.519 |
| Graphics | #317 | 3.673 | 3.673 |
| Fun | #371 | 3.269 | 3.269 |
| Overall | #378 | 3.301 | 3.301 |
| Game Design | #404 | 3.327 | 3.327 |
| Innovation | #512 | 3.000 | 3.000 |
| Theme | #577 | 3.019 | 3.019 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The game is based in a dream. Where you are on a fishing trip with your grandpa. At the end of the game you wake up and realize...
Did you write all the code and made all the assets from scratch?
All the code & assets were made by me and my friends. Except Dialogic was used to make it easier to add dialog.
Comments
Great game! Love the pun! I wonderful grappling mechanics!
Feel like this one could be improved by being able to reel yourself closer to your hook? but that's about the only criticism i can think of so still
Amazing job!
Thats one amazing game. The reel was a bit hard to control but really fun to play with.
I really liked the wavy effect, although it made the text a bit hard to read at times. The art was very cool and im always up for a pun on a theme!
Very interesting game ! The hook physics was unusual, but having grandpa showing how to do everything made it easier to understand ^^ ! The level design is good, the story is great and the game is really polished, with its cutscenes, cute graphics and fitting audio.
In fact, my only issue was the spikes : you sometimes can't see them very well (on a grey background, especially) and their hitbox extend above their sprites, making a lot of death feel unfair, because I didn't visually touched the spike and still died.
But that's just a detail, everything else is on point, congratulations =) !
very fun game! it has such a nice hook! :>
my main criticism is that we don't use the grapple enough.
This was fun, I think it could be worked into something cool. Interesting ideas that I liked were a person to follow so you know how to do certain sections (would be nice if he waited for you). There were plenty of different hazards too. Criticisms would be that rocks were hard to see, and physics feel wobbly and weird; needs more snap. Good project.
Went in really enjoying the art in the previews and was really taken by the soundtrack! You've done such a nice job on this whole game in just a week. Nice work!
Loved the game world and how small the players were. It's always nice to see people design a game world with their character in mind and it seems like you did this very well.






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