Although the game seems fun and made in-depth it could use some polishing. E.g. it would be nice to swap already placed dice rolls with other rolls from the deck - removing it from the rune and adding a new one to take its' place feels tedious. On the other hand, art is lovely - I really like the encounters art!
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Runed Reality's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #84 | 4.195 | 4.195 |
| Innovation | #244 | 3.402 | 3.402 |
| Game Design | #421 | 3.310 | 3.310 |
| Overall | #468 | 3.174 | 3.174 |
| Fun | #494 | 3.126 | 3.126 |
| Audio | #687 | 2.782 | 2.782 |
| Theme | #1063 | 2.230 | 2.230 |
Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
--- About the Game ---
Rougelite adventure game. Reality has been shattered. Fight enemies to collect reality shards to restore things. Four enemies to fight plus a boss!
--- How to Play ---
Click on the circles in the overworld to fight the next enemy.
In combat, roll dice at the start of your turn with the energy you have. Dice will come out of your bank. Hover over the dice in the tube to view the potential dice you can roll.
After rolling, drag and drop the dices into the tiles and then click on the rune to activate them. Different tiles have different effects, hover over the runes to read the description.
Once you have no more energy, you can end your turn and wait for the enemy to complete their turn. You can end your turn early to stockpile on energy.
--- About the Authors --
We are a team of three - two unity programmers (one does music too) and a graphics artist. Our team has interest in continuing the project so your feedback would be appreciated!
Did you write all the code and made all the assets from scratch?
Yes, all of the code, music, and graphics were design from our team.
Comments
Thanks for playing! And good point! We actually did have a click system where dice would swap like you describe, but we switched it to drag and drop and adding the swap feature was a lower priority. But the good news is our team is going to continue working on the project. So it will be more polished for sure!
The game has a lot of potential, but I think it would benefit from a small in-game tutorial. Also could've been me but I couldn't find any way to heal. I liked it overall, but I believe the sounds were too low.
Very interesting game, but I wish there was more feedback towards the player. Something like sounds when something happens for example.
Please also play and rate our game! Thank you!
/jam/brackeys-7/rate/1420416
Really cool game, kinda made me addicted :) I really like the concept, and could literally not stop playing, until the game somehow crashed on the last enemy xd
While I don't know why two runes for static effects (Bleed, poison etc.) exist, I found it really helpful to see the toolboxes with the info's to each rune, but I found out about that after the first enemy, so it would be cool if you had like a little tutorial at the start, especially with your kinda complex system. A little particle/visual feedback would be also cool for shields, attacks and so on.
The enemies look insane and I really liked the graphics/idle animations. You should continue working on this game for sure! One of the more fun games I've played yet!
very extraordinary high quality of the visual and gameplay as a jam game. I use chrome browser and seems that I can't hear any sound effects or music in the game. Aside from that, the art design and the way you animate the illustration are great. The rolling system to determine different is special and fun, kind of reminds me d20 game that involves rolling system.
Neat graphics! The music is amazing! I struggled a little to find out what to do, but got the hang of it (and lose 3 times to the 4th dude…)
Great job! The only thing to complain is that the interface buttons could be a little bigger…
The music is very fitting for the type this game this is. The game kind of soft-locked for me after using the hex rune on the final enemy, but this whole game seems like a concept that could be expanded. I would like to have some instructions on how a battle works in-game instead of having to glance at the description of the game page every time. The art is also great in this game and looks really well done!
Impressed by the character designs and how it connected to the theme, the last boss felt like a different style (or perhaps because it was the only humanoid design in the game, but perhaps it was intentional?) however in terms of design overall, very impressive! Also enjoyed the music as it really did fit with the overall theme of the game. Other than that, I only wish there were texts to elaborate which runes did what before acquiring them but fun concept overall. Good job! :D
Thanks for checking out our game and giving us feedback! I'm glad you liked the art and music, and had some thoughts on character designs. I really wish we had gotten to tooltips for picking runes, but unfortunately missed it because of time. Thank you again for the kind words and letting us know your thoughts!
the controls were a bit too confusing to me but thats probably a reason of limited time not missing ideas :)
I really loved the Art!
This was a super unique battle system. I really liked the art style and the feel of the game. I agree with some of the other players, it had a bit of a learning curve at first. So a good tutorial would make that a bit easier. But it was really fun figuring it out and playing.
It has a hard learning curve at least for me. A good tutorial would be amazing. Like show which buttons and does what.
Art and animations are so amazing. Keep up the good work!







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