Loved the mechanics. The sound effectects was really creepy thos :')
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FATHER Don't let me alone's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #91 | 3.750 | 3.750 |
| Graphics | #99 | 4.150 | 4.150 |
| Overall | #140 | 3.625 | 3.625 |
| Theme | #146 | 3.800 | 3.800 |
| Fun | #247 | 3.450 | 3.450 |
| Game Design | #267 | 3.500 | 3.500 |
| Audio | #455 | 3.100 | 3.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You see unreal and hidden stuff with lights + game story (no spoil :))
Did you write all the code and made all the assets from scratch?
Everything except sounds and music are made by ourselves.
Comments
This game is very interesting, I like its mechanics and especially the art. The game can get very tense when the dogs start chasing after the child and making that horrifying noise. I think others mentioned this, but sometimes I would walk into something not knowing its a door and I was stuck for quite a while until I realized it was a door. Overall, the graphics and lighting are stunning and its a very cool game.
Hi agtechno101,
Thanks a lot for playing our game and giving us your feedback ! (^w^)/ I'm glad you liked it !
Yeah, some feedbacks mentionned about the doors not being visible. We took into consideration the feedback and we will bright up the handle (or something else that will do the trick) in the post-jam version ! (°w°)b
Like many others have said, great game! It was cool to see the dynamics between the father and son (how the son can't jump as high as the father) and how it adds a different layer to the platforming. I also thought the light mechanic was a neat idea as well.
The usage of color was pretty interesting as well. Blue background, red platforms, solid, gray ground. But despite the tutorial, I did have slight trouble recognizing when there was a door in front of me and I think it's due to the way color is presented in the game. Since closed doors are shown to be gray, my first thought is that it's a solid wall. It also took me a while to notice that door handles turn green when they become interactable. Maybe this could be fixed by making the color a slightly brighter green (one that's not too bright to fit with the overall dark colors of the game)?
I also enjoyed how dogs were introduced into the game: friendly at first, then hostile the moment the light stops shining on them. It implicitly shows how the light mechanics work without text. It would be cool to have interactable friendly dogs where if you have the light shining on them, press the interact button when you're close (probably a "pet the dog" action), then the dog stays friendly. It could possibly be a way to communicate that the son has "conquered" his fear of this particular dog.
I was definitely not expecting the ending and I could see this game being further developed. Great job!
Hi CharlesAdvincula !
Thank you so much for this wholesome in depth feedback ! (>w<)/
I don't think we actually thought that much in depth about the colors displayed in the game haha (or me atleast :sweating_bullets:). That might be good to bright up a bit the green color of door's handle, I agree !
Also that's a really nice idea you have there about petting dogs to conquer them :D ! We will take into consideration and see if we can implement that in our post-jam version !
Thanks again a lot for all your feedback and glad to hear you liked our game ! (°w°)b
Very interesting concept and game mechanics. I like the artstyle and the environment of the game. The flashlight mechanic is really smart and having to care for another character adds another fun challenge to the game. The dog sfx can be a bit better in my opinion, but other than that its a really good game! Great work!
Very wholesome game! Love the concept too.
Personally I felt like it would be more fun if the level was shorter.
I did encounter some problems like getting stuck in a room with a one-way door after respawning there and I think I saw the ending already but after that I could still walk until I fell off a cliff and I just kept respawning and falling over and over again.
Overall great game! ^^b
Thank you for you feedback Plapipus !
The level is divided in 8 section and it's to develop the game faster that we decided to put them together ! But it could be a great idea to change the rythm of the game too :D !
Sorry for the softlock bug and thank you for having the motivation to finish our game ! (The climb at the end is also a bug, it's not the suicide of the kid lol)
Good game, in my opinion, the section at the beginning (before you will meet the first dog) is too slow, but it's such a tiny inconvenience it doesn't matter in the end. Also, next time try to compile the WebGL version of the game as people are more likely to play these.
Hi Hrober,
There were supposed to be 1 or 2 other features introduced at the beginning before the dog but we didn't have time to implement them. So it ended up a bit long I guess. Sorry about that ! (u_u)
Also about WebGL version, we used some Post-Processing effects and if i remember right, WebGL doesn't support Post-Processing effects, or it requires some configurations maybe. I will have to look into it :)
Thanks for your feedback ! (>w<)b
Good looking and very nice mechanics! Dogs SFX are a little annoying at times, but great job overall.
Very nice interaction of the light with the dogs. It introduces a new component to a traditional platformer.
i enjoyed the game, but the dogs were way too loud :/ at some point, there were a bunch of dogs offscreen and they all screamed at me and i just didnt know what to do, as i couldnt even shine my light at them to calm them down.
im not sure if i got to the end because i got pretty much softlocked in a deathtrap with a one way door on one side, and a wall with a dog on the other side. no matter what i did, i couldnt figure out the puzzle :/
gotta give props to great visuals and an interesting game concept tho :)
thank you for participating in the jam and making this
This game is quite fun to play! I loved the mechanic with father and son and I will definitely recommend it to others, although the sounds of the dogs were a bit buggy ^^' and resulted in some high pitched noises, that really hurt my ears! But in the end it is a VERY good game that I enjoyed a lot nevertheless!
Overall a nice game! Has good atmosphere and nice graphics. Got stuck at a certain point in the level, but when I found out what the lights purpose was, it got easier!
I think this would be a pretty solid experience with a little more finess in the level design, but maybe I got stuck befor the magic happened.
Nice work!












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