I think this is a really cool style. Would love to see it expanded upon. I would tweak combat to show the HP of the enemy and to make it faster.
I found a bug. If I spam Ctlr then I can keep attacking without ever getting hit.
| Criteria | Rank | Score* | Raw Score |
| Audio | #190 | 3.480 | 3.480 |
| Graphics | #229 | 3.813 | 3.813 |
| Theme | #243 | 3.600 | 3.600 |
| Overall | #363 | 3.322 | 3.322 |
| Game Design | #470 | 3.240 | 3.240 |
| Innovation | #584 | 2.913 | 2.913 |
| Fun | #658 | 2.887 | 2.887 |
Ranked from 150 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The narrative takes place inside of a dream. Nothing is real.
Did you write all the code and made all the assets from scratch?
All programming and art assets are 100% original.
I think this is a really cool style. Would love to see it expanded upon. I would tweak combat to show the HP of the enemy and to make it faster.
I found a bug. If I spam Ctlr then I can keep attacking without ever getting hit.
I liked the environment, but the combat progresses too slow. Also could use some checkpoints.
I loved the art of the enemies during the battles, especially the final boss looks epic! I do wish they had an health indicator. Well done!
Very neat idea. Really liked the glitching in both the background and the music. They add a lot to the atmosphere during the second half of the game. Wished there to be an enemy health bar to know how far they are from defeating, but other than that i have no complains. Great game!
Very nice! I love the art. The glitchy effect was sick!
This is also the first game I've seen in this jam with combat like this. Very well done!
Decent game, the narrative was alright, however, there isn't really much about this game that fits the theme other than the narrative. The battle art was really well-done, but that makes art style of the environment fall in contrast. The music and sound effects were little but they served their purpose and overall not bad. The gameplay was repetitive, but easy which incentivizes the player to keep progressing, leaning heavily towards the story than gameplay, which was a good decision! Using control for actions were a bit whacky, I sometimes end up pressing ctrl s which saves the page XD Overall well-made, Good job! :D
Thanks for the feedback. The detailed battle art was done for humorous effect. Originally it was more in line with the environment but I thought it would be funny to have your character shift into a serious buff looking hero in battles. Sorry about the controls, I completely forgot about that while testing on desktop.
Really nice, the arts are well crafted. The battle system is kinda simple, I just repeat using sleep and wake.
Like the game art, quality and overall the story looks cool. Altough the fight mechanics would need a bit more depth to also. also having control has your action button can cause to some trouble when the game is a browser since its the shortcut key. By example i kept saving the game by accident. But overall really like it!
Im impressed you did everything yourself! I really liked the whole aesthetic of your world/art. Music was a good bop too :) Felt nice exploring around + battling, and the glitchy effect was cool too :)
Loved the art and shader effects! Audio was nice too. Great start to a game.
I like the idea of the same world map becoming corrupted over, great job there, though you could incorporate glitch graphics and possibly mechanics into the combat.
The combat itself is pretty dull. I'd say it either needs to be faster paced, deeper, or center around a gimmick mechanic.
Though those are critiques I would throw at a game that has been in development for over a week. For a game jam? phenomenal job. Keep at it!
Leave a comment
Log in with itch.io to leave a comment.