Neat platformer! I included it in my compilation video series of the Ludum dare 42 compilation video series, if you’d like to take a look
Play game
Symphony of Bones's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #21 | 3.391 | 3.391 |
| Visuals | #22 | 3.565 | 3.565 |
| Overall | #37 | 2.957 | 2.957 |
| Fun | #44 | 2.609 | 2.609 |
| Innovation | #46 | 2.609 | 2.609 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/other assets you used.
Rapid Sheet Data https://assetstore.unity.com/packages/tools/rapid-sheet-data-101991
Sebastian Lague's 2D Platformer https://github.com/SebLague/2DPlatformer-Tutorial
How many members in your team?
List your team's social media / website links!
http://www.christopherwoodcomposition.com/
https://defectivedr0id.itch.io/
https://stevebel.itch.io/
Comments
Well, I almost stopped playing. That first level was just, not fun for me. I didn't like it. I am really glad I kept going until I got passed it though because the rest was really quite fun. I dunno, I just liked it after I got to see more. Maybe just simplify that first level a lot and I'd be fine with it. Really make it tutorial and it would be excellent =D I would like to see more!
Great work!
Hello !
I think that the game got potential and need some polish but for what i played now it was pretty good.
The gameplay was pretty good and need a little improvement with some music synch.
Overwall the art and music was great !
Keep going guys you gone something that can be develop !
The idea is fantastic. I thoroughly enjoyed the music, art and game play once I got the hang of it. I'm curious to see what this would become when fully refined.
Getting a hang of the game play took several attempts. The sudden switch from a auto scroll level to a stationary level was jarring without an indicator of some kind.
The main idea and art is really good but the movement doesn't feel very smooth.
I really like the circle indicators that fit rhythmically with the movement. Nice touch.
I'm really digging the art and music! The movement feels a bit out of time to me though, it seems like the time it takes the player to move leaves me feeling un-synced with the beat. It would also be nice if you could move backward when facing that direction.
Love the concept, and the spooky Ghosts and Goblins feel. The music is spot on, and the little dude is a great PC! My only complaint was that the random popping up of the enemies in the static scene seems unfair, when one spawns on top of you and insta-kills you. But maybe there's a trick to that bit that I missed?





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