Congratulations on the entry! Was a fun an interesting experience! My one gripe was that in some cases closing your eyes feels like more of an inconvenience than a game play element. With some tuning this could be a really compelling experience.
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See No Evil's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #23 | 4.172 | 4.172 |
| Innovation | #50 | 3.897 | 3.897 |
| Overall | #77 | 3.736 | 3.736 |
| Game Design | #120 | 3.759 | 3.759 |
| Fun | #131 | 3.655 | 3.655 |
| Audio | #307 | 3.310 | 3.310 |
| Graphics | #343 | 3.621 | 3.621 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The player needs to navigate across a gauntlet of traps and tentacles. The tentacles are not real, and the player can close their eyes to prevent the eldritch horrors from draining their sanity.
Did you write all the code and made all the assets from scratch?
All code and visual art assets were created by our team during the jam. Music was obtained with permission.





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