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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports) Sticky

A topic by Majalis created May 26, 2021 Views: 124,674 Replies: 595
This topic is archived. It is unlisted and no new posts can be made.
Viewing posts 201 to 220 of 449 · Next page · Previous page · First page · Last page

Hey been having this issue for multiple patches now, though i have just installed a mod so maybe that's the cause this time but TLDA: Game start fine, play fine until around lvl 10 or maybe a playtime thing but then at this point the next combat encounter causes a white flashing screen then crash 

Platform information

  Game version: 0.3.16.5 Patron-Only

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/VFX_Inferno/VFX_Inferno_38.png

at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)

at com.badlogic.gdx.assets.AssetManager.finishLoading(AssetManager.java:457)

at com.majalis.asset.SafeAssetManager.get(SafeAssetManager.java:18)

at com.majalis.screens.AbstractScreen.initAnimation(AbstractScreen.java:420)

at com.majalis.screens.AbstractScreen.initAnimation(AbstractScreen.java:436)

at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:421)

at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:251)

at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:303)

at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:138)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)

at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)

at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)

at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/VFX_Inferno/VFX_Inferno_38.png

at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)

at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:91)

at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)

... 17 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/VFX_Inferno/VFX_Inferno_38.png

at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)

at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117)

... 20 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/VFX_Inferno/VFX_Inferno_38.png

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:165)

at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)

at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)

at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)

at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:71)

at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:35)

at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)

at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)

at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)

at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)

at java.base/java.lang.Thread.run(Thread.java:829)

Caused by: java.io.IOException: Error loading pixmap: Out of memory

at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:163)

... 10 more

not sure if it is a bug or not, but i cannot seem to be able to find jester or miniatures. tried a few new maps again and nothing. ive tried 3 so far.

(3 edits)

On android the game crashes when you enter combat with a mage using inferno and oil.

Edit 1 I tested if it was involved with extra stat points and it's not.

Edit 2 Found out it's something involving mage in general by not getting any spells.

Edit 3 tested on different androids both couldn't use mage.

(1 edit)

Game crashed when I tried to have Kylira teach me magic.

I wish there was a way for me to upload a text file here.

Platform information

  Game version: 0.3.17.0 Patron-Only

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

java.lang.NullPointerException

at com.majalis.character.PlayerCharacter.addSkill(PlayerCharacter.java:883)

at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:162)

at com.majalis.scenes.Mutation.mutate(Mutation.java:27)

at com.majalis.scenes.TextScene.activate(TextScene.java:203)

at com.majalis.scenes.Scene.setActive(Scene.java:118)

at com.majalis.scenes.ChoiceScene$1.clicked(ChoiceScene.java:103)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)


Edit: oh, the weekly update might have fixed it. Haven't gotten to test.

(+1)

Iv've tried running fresh reinstalls for a few months at this point, but I cannot run the game on Mac OS Monterey. I get the little icon on the dock for an .exec file but nothing else whatsoever.

hello

free type error

Platform information

  Game version: 0.3.17.0

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85

at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)

at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)

at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:96)

at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:87)

at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:72)

at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:61)

at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:239)

at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:133)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)

at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)

at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)

at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

---------- Autosave ----------

Autosaving loading failed due to: 

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85

at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)

at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)

at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:96)

at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:87)

at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:72)

at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:61)

at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:239)

at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:133)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)

at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)

at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)

at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

On the Android version, the game crashes on new games when trying to fight Alma. It is the only event where it unfailingly crashes. This makes new games pretty much unplayable. It only chrashes there when the fight is about to begin so if she succesfully paralyses you for example there will be no crash but you cannot get her to join you.

(+2)

Hey, the latest mac version won't open for me. I get this message when attempting to play: 'The application “Tales Of Androgyny Mac” can’t be opened.'

(+1)

make it zip so i can play it plz

(2 edits)

Dual wielding doesnt seem to function normally in latest update.


Dagger offhand with 0+(16agl/2)+2xsharp+demonslaying doing 1-2 dmg on DK isnt normal.

And yes, thats with attacks that make use of dual wielding.

(+1)

Anyway to fix this?

Minor bug with the castle placement. The tile circled in red is the actual castle tile.

I can't install the new version on Android.

When you present yourself to urka, you get the ballkissing art.

also i didnt see it in the changelog, but the doppleganger would take the normal virginity even though I had a cage on.

In the android version the amount of semen is regarded as "times" instead of ml. Also, crashes have been occurring far more frequently in the newwest android ver.

(1 edit)

My first installation of the game and no clue what I've done wrong. This happened before and after I installed Java 11 & 17. Tried deleting and extracting the game game with the same results. Tried with both v0.3.18.1 & v0.3.18.0. Anyone have this issue before?



Hey I tried posting on here a while ago about the issue that I've been experiencing.  I've been having an issue with the download of this game. I downloaded the newest version and I've just been getting an error that reads as such:
"The Java JAR file "TalesofAndrogny.jar" could not be launched. Check the Console for possible error messages.." It provides nothing else. I'm using a Mac Os High Sierra, and the version is 10.13.6 - if that matters at all. Does anyone have any information on this?

(1 edit)

Rereading your post I'm no longer sure that it's the thing I said below. But you can try it.


you have to chmod the executable file inside the package so that it's actually executable. Search your error, someone wrote a script to fix it.

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