Very nice game with beautiful graphics, great job.
Check out my gam if you don’t mind. I would love to see you their. :)
| Criteria | Rank | Score* | Raw Score |
| Innovation | #57 | 3.875 | 3.875 |
| Overall | #93 | 3.704 | 3.704 |
| Game Design | #110 | 3.775 | 3.775 |
| Theme | #162 | 3.775 | 3.775 |
| Fun | #180 | 3.550 | 3.550 |
| Audio | #193 | 3.475 | 3.475 |
| Graphics | #252 | 3.775 | 3.775 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The player can warp between the real world with an imaginary world through the device that is given to him. Upon activating or deactivating the device (or switching worlds), some objects revert back or become the opposite from the different world's. This means that actions done in certain circumstances/world is not real.
Did you write all the code and made all the assets from scratch?
Some of the sound effects in the game are taken from the websites, such as freesound.org. Only sounds that have the Creative Commons 0 or similar license are used. However, other sound effects and the background music are self made.
Very nice game with beautiful graphics, great job.
Check out my gam if you don’t mind. I would love to see you their. :)
I loved the idea and puzzle design, the only thing that comes into my mind is maybe you can add a timer for imaginary vision because in level 5 I completed the whole level in imaginary vision, I didn't really have to go back to the real vision and it made it too easy.
Very very very good. The atmosphere is set nicely, the puzzles are challenging and I raged when I died close to the end of a level (I always say that when someone rages on a game most of the times it means that the game is good and/or investing). It fit the theme in a nice and creative way and the artstyle was cool, especially the UI, well done :). I'd appreciate if you took the time to rate my game as well when you get the chance ^_^
A simple and neat concept, yet very challenging. The game starts out pretty nice, although I wish there was a more interactive tutorial rather than just plain text explaining the main mechanic. I found the difficulty curve spike up on the 3rd level, it was way longer and tedious than level 2. Regardless of those criticisms, I liked your game!
Really cool and different take on the "push the blocks" puzzle. Very well executed; the puzzles were well designed and the whole thing was very well executed. But I would have really liked if there was some kind of highlighting to show you where the blocks were originally--it took a laser-like memory to avoid accidentally squishing myself.
This was one of the most polished games in this jam. It deserves more rating!
I loved this game! Very polished and has a great take on the theme! Keep up the good work!
That's a wow that you did it for just a week! Beautiful and interesting, surely fits the theme. Just one little thing - player needs to press forward for every step (however maybe you've done it intentionally, so that player cannot walk to far occasionally).
Loved the game! it was a great take on the theme, and the artwork was amazing!
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