There’s a lot going on here and it took me a solid 5 minutes to figure out I had to collect stuff. It looks cool, that’s for sure but the game design is very confusing. Sound design is a bit over the top and overlaps quite a bit so it’s hard to figure out when something necessary is being said.
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Unsound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1219 | 1.746 | 2.667 |
| Graphics | #1271 | 1.964 | 3.000 |
| Overall | #1547 | 1.473 | 2.250 |
| Fun | #1548 | 1.418 | 2.167 |
| Game Design | #1555 | 1.418 | 2.167 |
| Theme | #1589 | 1.200 | 1.833 |
| Innovation | #1618 | 1.091 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Objective:
Get the items, find they key and locate the door
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Warning: The words you are hearing are not real, they represent the self-hate we give ourselves whenever we fail to achieve something. They blind us from the truth and they impact the way we see ourselves greatly. Don't let those words take over you and blind you from the truth and from the answers that are in front of you.
Did you write all the code and made all the assets from scratch?
Yes


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