Really nice art, but in my opinion it could be a bit more challenging.
Play game
SeaBreaker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art/Graphics | #2 | 4.300 | 4.300 |
| Overall | #11 | 3.388 | 3.388 |
| Audio/Music | #22 | 3.050 | 3.050 |
| Fun/Engagement | #24 | 2.750 | 2.750 |
| Theme | #29 | 3.450 | 3.450 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- So far best looking art of the jam imo. For the gameplay it felt like I didnt have much agency, the ship would go down on it's own, I could not move it and I didnt see any reason to just pick up everything, at first I though I would escape to use those resources to upgrade, but the escape button is mostly a "give up button". I waited until wave 25 before giving up cause the difficulty never spikes and I couldnt see any strategy or skilled involved, mostly waiting clicking eveyrthing as soon as I can. Really good looking game.
- Simple but fun concept. I think really the only thing holding this one back is difficulty balancing and a lack of features. Right now by just playing normally my defense was consistently increasing. I ended up getting to wave 25 with around 130 defense so I'm not sure if I ever would have lost if I had kept going. Also the hitboxes on the collectibles were a little strange. I felt like sometimes I was clicking on them but they wouldn't collect until I clicked several times. I think the art is really nice and overall this game is a really nice vibe. It just needs to be expanded on a little bit to be really enjoyable
Did you work alone, or as part of a group? (If in a group, list their names)
Alone
Disclose if you used any public domain assets or not.
Free sound effects from Mixkit and Kenny.



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